I never got into Castlevania games, except one: Kid Dracula. Konami should revive that one.
And thanks for reading my blog.
On 11/20/2013 at 09:14 PM by BrokenH See More From This User » |
Today is another “games old people play” episode. I understand your relief! After all, most of you are tired of me bitching about development hell. lol. Luckily, this blog has nothing to do with cry-baby wah-wah-ing. What we have here is 100% nostalgia! Join me in firing up the hot-tub time machine as we travel to Transylvania! (Let’s do the time warp AGAIN!)
Symphony Of The Night
No game truly embodies my college days as faithfully as symphony of the night. Dracula’s castle was an elaborate labyrinth as daunting, confusing, and threatening as it was wondrous, beautiful, and elegant. Even though Alucard was obviously returning home to confront his dear old dad, I still felt like a stranger in a strange land. When Death ripped away Alucard’s best gear it might as well have been the Sallie Mae loan company ripping away my good credit score! (To this day nelnet harasses me for evidence I’ve sent those mother f^ckers on countless occasions. Theoretically students on disability below a certain income should be absolved of their debts but that cannot happen when unscrupulous douche bags always conveniently lose paperwork and refuse to call the proper sources. Moral of the story? Be “very careful“ about borrowing money for college, kids!)
Yet this was not the first instance Castlevania included free roaming exploration and rpg elements. Like many youths with an nes I had gotten to play Simon’s Quest. While it’s clues were as cryptic as its’ forests, abandoned mansions, and caves were deep, Simon’s Quest was a good “prep course” for what was to come in Symphony Of The Night. (More or less)
Of course Alucard was much more versatile as a character than the standard Belmont. He could suck life from his foes with the soul steal technique, equip varied weapons and armor sets, call upon the aide of various familiars, and even transform into mist, a wolf, or a bat. (Richter Belmont can be “unlocked” too as a hidden character but he’s kind of “bland” when compared to Dracula’s prodigal son.)
Though SOTN was technically easier than Castlevania I, II, & III, it also offered many secrets and increased chances for discovering new areas. Many gamers were “tricked” into killing Richter thus never got the chance to move onto the inverted castle. I still remember having to get the “holy glasses” before I could see and attack the floating orb controlling the stalwart hero. This was the first time in awhile Dracula had put much more “planning’ into his diabolical schemes. If you slayed Richter you got the “bad ending” and were none the wiser.
Throughout both versions of the castle there are bosses and titans that range from being eerily beautiful to utterly grotesque. (Beelzebub is one of the nastiest pieces of fly and maggot infested flesh I’ve ever faced. However, the succubus haunting Alucard’s nightmares was much easier on the eyes!) The bestiary is likewise varied and robust. Ice sylphs, fish-men, axe knights, poison toads, zombies,headless swordsmen, skeletons, ghosts, floating animated marionettes, bats, harpies, medusa heads, possessed spell books, witches, and demonic imps are just some of the nasties you’ll bump uglies with on your way to the count!
Back in the day gamers argued over which side scrolling game series was the most wicked and frightening. Though Ghouls N Ghosts and Splatter-house were worthy contenders, I thought castlevania finally outclassed them when SOTN released. (Dracula’s curse, CV: Blood-lines, Rondo Of Blood, and Super Castlvania IV still gave em a run for their collective money even before Igarashi dropped the metaphorical bomb!)
Rondo of blood/Dracula X
Rondo of a blood was somewhat of a “mystical unicorn”. Originally it never released outside of Japan. Konami tried their best to port it over but Rondo’s counterpart “Dracula X” had a few issues . The most grievous absence was Maria Renard couldn’t be unlocked as a hidden character. Additionally, the race to save each damsel Dracula had kidnapped via accessing hidden routes in certain areas was mostly absent. Richter’s fiancée Annette could still be “turned evil” but she became a demonic skull (One of Carmilla’s forms?) instead of a succubus. All things considered, Dracula X was an okay Castlevania game. Richter could still do his neat back-flip and item crashing (Using extra powerful attacks for each sub weapon) was still intact!
Thematically Rondo of blood was very cinematic with comic book styled story cut scenes resembling those from the original ninja gaiden games on the nes. It also starred many characters who would return in SOTN. (Richter, Maria, and the dark priest Shaft to be more specific!)
In closing: Dracula X chronicles
I recently bought this for my psp. It should be arriving in my mail tomorrow. Not only does Dracula X chronicles have a re-mastered version of Rondo of blood but it also includes the original version and sotn as extra unlockables!
What has me excited is that a few things were added in this version of sotn. Adult Maria is now a playable character (After completing sotn once) and there are a few other familiars, weapon sets, and armor sets thrown in. “Young Maria” is also once again accessible in both Rondo games.
I know, the rest of you must be thrilled, right? Here I am talking about a psp title that’s a collection of “ancient games”. Yet to a retro dinosaur akin to myself, it cannot get better than this! Drac is back, yeah baby!
The first 3 CV games were ridiculously difficult,Cary. If you kept away to avoid being frustrated I can't say I blame you. lol. (Though admittedly the end fight was Dracula in Simon's Quest was friggin cake if you knew the right things to use)
I still haven't played Kid Dracula. I wish it was an unlockable in the Dracula X chronicles.
On a side-note, Rondo Of Blood has a few more lighthearted moments,especially if you play as Maria. Her two primary attacks are throwing doves and house cats at her enemies. lol.
IV was great for the whip action. I liked how you could use Simon's weapon in any direction and employ it to latch onto things like chandeliers to swing across ravines. I also remember some of the levels would gradually rotate and when I was a kid I thought that was the coolest shit ever!
Yeah, Rondo has a spotted history,Matt. It's also strange how the most powerful character in a game about dark rituals,kidnappings,and vampires is a little girl in a pink dress who throws doves at her enemies. lol. Let that be a lesson,Drac! Don't piss off the little girls!
I have Dracula X Chronicles. Downside is, I'm kinda at a loss on SotN. I got to a point where I ended up messing up the order on multiple things, and then it's been so long since I last played, that I'll just need to start over... And I'll probably just end up saving some extra cash to get it digitally on my Vita now. Darn dual astigmatism, making it harder to go back to the small screens! Curse this old, old age of 19!
This version of SOTN is kinda "weird". It's not quite the Sega Saturn version yet it has some extra stuff from that port. There's a few extra familiars and Maria can be used as a playable character after you beat it once. Other than that it's just SOTN "classic" with a few additional bells and whistles!
PS: Rondo Remake is HARD! I'm already shouting obscenities at it. lol. For the record the remake is mostly the same but it's now 2.5D graphics and the characters have been re-designed a tad.
Man, think about how about how long it took for Rondo of Blood to officially arrive in the States. It was one of those games known for having high asking prices on Ebay, one of the first to go for $100+ , I believe.
I'm not crazy about the remake version. The 3D/2.5D doesn't look good to me -too cluttered, dull- and I don't like the altered, more fashion-conscious Richter. The 2D original looks sharper and cleaner to me; more appealing, more readable. Thank God they packed that in the Chronicles edition.
I have to agree with you,Chris. So far the remake of Rondo is just "meh" to me. Some of the hit boxes seem a bit off too. Right now I'm trying hard to unlock the classic version. I wish they would have included SOTN and classic Rondo from the beginning instead of making me work my ass off for them! Fortunately I've already found SOTN!
When I first got a PSP (let's see...almost two years ago?), I made sure to get this game because I do love Castlevania. But I haven't played it yet I have played SotN before but it wasn't until after I'd played all the portable games that followed it, so it didn't have the same impact for me. But I think about the Dracula X Chronicles pretty frequently. I really miss classic Castlevania, since Konami seems to have abandoned it for middle of the road Lords of Shadow games. *sigh*
Anyway, right now I'm playing Gods Eater Burst on my PSP, which I'm sure you can't fault me for enjoying. I'll get to Castlevania, hopefully soon.
Oh, make sure to check out my blog and at least download the demo for Pirate Code!
I'll be by your blog shortly,Daft! As for Dracula X chronicles it's definitely old school difficult. The bosses haven't been so bad but the level lay-outs and enemy placements are just plain brutal! I HATE getting knocked into spikes or pit falls by ghosts,bats,medusa heads, or those annoying floating eyes that take 2 hits to kill!
I stand by Simon's Quest as being a very innovative game for its time. It was one of a few titles that basically helped to pioneer the open-world genre, and unlike The Legend of Zelda, which was built ground up to be that way, Simon's Quest was an example of things that could be done with Castlevania besides pure platforming. That being said, I do love me some Castlevania 1 & 3 and Super Castlevania IV!
I still say one of the coolest moments in gaming history was the inverted castle! With the internet still in its infancy at the time, it was awesome hearing from friends that you needed the holy glasses to see what was controlling Richter to unlock basically a whole second half of the game. SOTN stands as my favorite PS1 game, I can't say enough good things about it!
I always wondered why "whipping in any direction" didn't carry over into Rondo. lol. I really loved that about Super CV IV. Maybe some hardcore fans tought it made the game too easy? True, it made CV easier but it also made it more fun too.
As for the inverted castle, it was a pretty good idea. I was also impressed how it had whole new monsters in it too. Spriters did A LOT of work for SOTN. Must have been akin to being employed at a sweat shop.
I've wondering that myself, and it may have made it easier, but if they had continued that feature further I think if the developers wanted to ramp up the challenge they could have. I agree it was a great feature that was a lot of fun!
And there was a TON of work that went into SOTN, no doubt - their art team absolutely killed it!
Ah yes, who can forget this complication. Even though I enjoyed this game's version of SOTN I wish we could get the Sega Saturn version even though I'm told I'm not missing much. At least the voice work is better. Even though I enjoyed playing Rondo of Blood in both versions it still doesn't beat playing the original-ish off of Virtual Console.
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