I wanted to write something on why exactly I hate the game Beyond so much. In a year I wasn't reviewing games it would easily be on my list of worst games that year, but now that I'm playing some real shit year round, I'm not even sure if it will make my bottom five. Yet in the same way I thought Assassin's Creed 3 represented everything wrong with AAA video games, Beyond: Two Souls does so in a different way. And let me be clear: The low interactivity has nothing to do with it. Ace Attorney became one of my favorite series this year and save Miles Edgeworth (which ironically is one of the weaker entries), they have even less interactivity than Beyond. Yet they are still infinitely better games than Beyond.
Many would say that Ace Attorney is a visual novel. These people are full of shit and have never played the game. Ace Attorney would not work if it were not a game. And the reason for this is because everything about Ace Attorney is very gamey despite its lack of, well, gameplay.
First off, the overall setup. Ace Attorney's setup. The game is divided into two sections: Investigations and Trials. The investigations, while stronger on stories and lighter on gameplay, serve one purpose: To prepare you for the court. You gather pieces of evidence as the story plays out, each of which is used for the upcoming court battle.
The courtroom meanwhile plays out much like a boss battle. Thought of in Zelda terms, opposing lawyers are bosses, witnesses are their minions, and evidence are your items/weapons. Like in Zelda, beating an opponent requires the right tool, and using the wrong one drains your life bar, which the game does indeed have. It's a very gamey setup that the game runs with.
See, Ace Attorney embraces this gaming setup to bring you the most satisfying outcome possible from presenting evidence. Lawyers and witnesses give incredibly exaggerated reactions when you find a clear, unexplainable hole in their logic. Just look at a couple here.
These lawyers do not do this every time you find a contradiction either. Often they remain their usual smug self, showing how you are either not going anywhere relevant with your point or that it is explainable. But if you keep on proving contradictions in testimonies, eventually they find something they cannot explain and these are a visual example of them "taking damage." In this sense, it is very much like hitting a weak point. Issuing an objection to contradictions they can explain will set up a new contradiction often, which leads to them and the witness exposing a weakness very much like Nintendo bosses.
Unlike Ace Attorney, however, Beyond does nothing to acknowledge that it is a game. In fact, I have never seen a game go this out of its way to prove it is not a video game. Rather than give the complex quick time events of Heavy Rain, for example, Beyond's quick time events are simply moving the right analog stick in the same direction as Ellen Page's arms. No prompts means that it removes what little complexity Heavy Rain has. Not only this, but the camera is set up in a way where it is hard to tell whether to tilt in the direction of her arms from Ellen Page's point of view or the camera's point of view.
Beyond: So boring that it's at its most fun imitating Warfighter
This is just an example of how Beyond will try to hide that it is a video game in a way which makes it a poorer video game. The emphasis on Hollywood actors in a Hollywood story over a plot that embraces it's a video game is an example of this as well. The game has you jump randomly from different points of Ellen Page's life, one second you'll be training for the marines the next you'll be her as a little girl.
The biggest issue with this is some of these are just not interesting as a game. Ellen Page going through a typical day as a teenager could be interesting as a movie, but as a game, it just sets in how there is little or nothing to do. That these segments are in a random order only hurts this futher. They are clearly trying to add action like a parent dangling their keys above an infant, just something to keep the player from turning off the game out of boredom.
What this random order really only allows is the game to pad itself. Ellen Page's emo phase adds nothing to the story. Yet it occurs before any kind of real action takes place, which would make half of the game an absolute slog and the other half almost nothing but action. Mixing it up solved this, as well as a way to keep the game from being too short. Yet adding filler to a game which provides nothing engaging only makes the game feel padded. The first three Phoenix Wright games each have at least one filler case, yet the game makes them exciting so the player is glad that filler is in there. Beyond's filler is boring and unengaging, which again hurts the game as a whole.
WHAT WERE THEY THINKING?
Phoenix Wright's plot is just set up so that you are always reminded this is a video game. It is about beating the other lawyer in court. It always sets up the lawyers as smug, calm, and collected, which makes their downfall that much more satisfying. It makes the real criminal out to be an asshole or douchebag or at the very least a flawed character, which makes their breakdown incredibly satisfying.
Satisfaction is the basis around Phoenix Wright, something which Beyond sorely lacks. There's no real failing in Beyond, it is set up to be so forgiving that no matter when you fail in a scenario, it will lead to the same outcome in the end or a different outcome which does nothing to change the overall plot. Without this there's no real challenge and the game does absolutely nothing to hide this. Without challenge or even the illusion of challenge there can be no satisfaction.
Who wouldn't want to take this guy down a peg?
One final point is Phoenix Wright allows you to have fun with what little environmental interaction you do get. Observing a ladder, for instance, always leads to a hilarious argument on whether it's called a ladder or step ladder. It's ultimately pointless, but that it exists gives both the characters and story a little extra charm. Playing as Aidden does not do this at all. He can manipulate the environment, but only in ways which affect the story, no fun dicking around to scare the shit out of people unless you're supposed to do that. Games should encourage the player to experiment and explore, no matter how little it can allow. Discouraging experimentation and interactivity only takes away from engagement.
Ace Attorney's better written characters and plots are also a huge point of why every installment is better than Beyond. But the main thing that makes Ace Attorney a great series and Beyond a bad game is their stance on being a video game. Ace Attorney is proud to be a video game and embraces everything around it to turn what would be a visual novel into a real video game. Beyond is a product of a hack writer who lacks the direction and talent to make a good movie, so he chose video games where we're more accepting of shit stories. Yet the only reason we accept shit stories is because they are something between fun and engaging gameplay, which Beyond lacks.
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