Animal Crossing: New Leaf (3DS)
If you were to ask me to describe what Animal Crossing was like, I don’t think I can come up with a great explanation, because I’m not sure there is a specific category that the game fits into, in terms of what is in my gaming vocabulary. I’ve never played an Animal Crossing game in the past, or any type of game like it. There are no levels, stages or boss fights. There are no weapons, combat or platforming.
There IS interior design and fashion accessories to buy and town beautification efforts to manage. Visitors move in to your town, they sometimes build homes in your town, and sometimes they stay or suddenly move out. They complain, the have concerns, give you gifts and you give gifts in return. There is fishing, butterfly catching, and apple picking. You basically do this every day, but in a different order maybe.
I think what initially drew me into purchasing the game was the aesthetics of the world design. There are big headed people with animal faces roaming around an environment that has the perspective of a birds-eye view or fish eye lens. The ground is round and rotates like a giant ball beneath when you move around, a nice visual effect causes environmental objects to appear and disappear as the world turns.
It is a perpetual living world that, as far as I can tell, never ends until you turn your system off. Even then, an internal clock keeps the world moving ‘round synchronized with the real world outside of the game. If it’s night time when you turn the system on, it is night time in the game world and most of the inhabitants are asleep, lest you as acting Mayor of the town pass an ordinance to extend the curfew hours, which I recommend everyone do right away, unless you prefer the lifestyle of a night owl or prefer to go fishing at night.
Conclusion: I don’t know what this game is, but I couldn’t stop playing it so that must mean something?
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