Here's my problem with reading reviews of games I haven't played: you illustrate your problems very loud and clear, yet I still don't know if I'd consider these problems bothersome or not, whereas with a movie or book, I can at least get some idea without seeing or reading it, based on descriptions. Games just have to be experienced, though. So do the other media, if you want to have an informed opinion honestly, but games are so much more interactive that it's hard to relate how much or little I could relate to words said of them.
The Last of Us - What I don't Like.
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![]() On 01/22/2014 at 03:39 PM by Blake Turner ![]() See More From This User » |
Yes, it's a Naughty Dog title, which means you're not allowed to find fault with it less ye PS3 fanboys rain down judgement on you. Well fuck you, Uncharted 3 was fucking terrible, and going back to 2 - it isn't much better. It was at the time I played it, but it has not aged well at all.
The Last of Us is better than those though, as it's actually kind of good, and the character is actually morally a better human being than Nathan Drake, despite *SPOILERS* being the most self centered cunt that ever existed *End Spoilers*
Anyway, here is what I disliked about it.
Firstly, the pacing. Boy is it bad. There were times in the game where I was like "Is the game going to finish yet? No, seriously, can it just end please? This is fucking boring." And surprisingly, it wasn't the quiet moments that did this, but the action scenes. There are too many. Even though the plot has higher ambitions than most games, it still feels held back by the need to give you a 12-15 hour experience, less ye geeks complain they didn't get their bucks worth. The game is too long. Trim the fucking fat. Certain parts of this game just feel bloated, and there are scenes that REALLY don't need to be there. I mean, the tunnel before the hospital. Was it really necessary, or did someone just say "we should fight two bloaters at once" but you didn't know where to put it? Honestly, this is a massive problem, because it is a narratively driven game, and bad pacing does to narrative what a 2x4 does to a babies head - obliterates it.
Secondly, there isn't enough breathing room after heavy moments. Occasionally, the game NAILS this and you feel every ounce of that emotional gutpunch. Other times though? I felt I was about to get all teary and then the game says "Nope, get them emotions out of here, you're playing a game! Shoot some fuckers!" Nowhere is this more apparent than after Ellie says her excellently delivered and heartwrenching line about how she'd be more scared without Joel, followed by Joel again being the most self centered cunt in the world. Immediately after the line, one of the most emotionally poignant moments in the game BLAM!!!! You're shooting baddies again. Well, that just killed the mood now didn't it?
Speaking of that scene... where is the development? Joel just changes his mind on a fucking dime and we don't see any indication as to why. It just happens. In fact, this happens a lot. A lot of the relationship development between Joel and Ellie seems to just happen behind the scenes. One minute they feel a certain way towards each other, and you shoot some baddies and you're either closer to Ellie or more distant to her, depending on what the plot demands at the time.
Also, FUCKING WATER PLATFORM PUZZLES! What is this, the PS1 era? Didn't we decide this was shitty gameplay in the fucking nineties? While we're nitpicking, can you give me more than a second to explore before pointing an arrow in the direction you want me to go? It's kind of immersion breaking, patronising, and stupid. Please never put this in a game again.
Finally, the optional dialogue, where you have to go over to a character and press triangle. How many of those did I miss because I was looking for supplies and couldn't get back in time to hear the rest? Seriously, can I have more than two seconds to get to Ellie? It's kinda ridiculous.
So there are my major problems. As I said, I liked the game, and the ending was great and all that. Well, sorta. It was great in theory, but not executed as well as it could have been. The *SPOILER* lying to Ellie part *END SPOILER* was great. The rest? Eh. Especially the final firefight. That felt forced and roughly 90 times harder than the rest of the game, making that final stretch drag on and on. Again, the game is terribly placed.
Let's end on a positive note though. Can I just say this game has the most intense and awesome boss fight I've ever played? For those of you who have played it, it involves a machete, a crazy dude, and a whole bunch of sneaking. Disappointingly, you don't get to see his face when Ellie's done.
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