Yesterday I finally wrapped up The Last of Us. I've been chronicling my experience in the forums. So those of you who have been following along via those posts surely know that it wasn't my favorite game. It's nothing awful or anything, it just didn't strike me as anything particularly special.
I guess the problems really started at the beginning - it started way too slow. And by beginning, I mean the first 6 to 8 hours of the game. Narrative was light, character interaction was coming along slowly, and the actual gameplay just wasn't gripping me. I still can't figure out what the game wanted to be. Action? Stealth? Survival Horror? Maybe it's meant to be all of those things, but you know what they say... jack of all trades, master of none.
I'm a big stealth gameplay guy. I've always loved stealth games and The Last of Us committed one of the greatest sins against that style, which is (frequently) giving you no option but to kill your enemies. Most of the time you do need to get into an encounter, it's tedious and my main drive for stealthing often was avoiding any of the annoying fights and the horrid gun play.
Outside of the disappointing and grinding gameplay, the narrative just didn't strike me as anything special. It was occasionally fantastic, but often mundane and the pacing was quite uneven. Ellie is a great character and easily the best part of the game. Her dialog was excellent and they really did bring her to life. I loved that part of the game. Otherwise, the narrative was fairly straightforward and exactly what I expected. Joel, very obviously became a father for Ellie and acted accordingly. That's not surprising and I'm not sure if it's a tale that even really needed to be told.
I wish they would've spent more time giving us interactions with the two of them and existing in nature, but more often than not, Naughty Dog forced you into another tedious combat section or a moment of downtime that was highly focused on looting as much as possible.
All I'll say is that I'm surprised there wasn't more criticism of it. There are some very obvious flaws that most reviews seemed to glaze over and I guess the narrative hit them so hard that they were able to overlook them. Still, I'd expect at least a few dissenters and I didn't see anything of the sort, outside of Tom Chick, who I agree with in a lot of ways on this one.
Long story short, this is almost a disappointment on the level of Bioshock Infinite for me, but I did enjoy this quite a bit more than that. If I were scoring it, I predict it would've gotten a 3/5.
Anyway, thread for today: Live Chat?
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