I'm not sure I genuinely care enough to defend the series but I finshed the first two Uncharted games and enjoyed them. The overall sense of exploration was great and the story moved along at a fantastic pace even if extremely linear. Yes, there's parts that were lame (terrible jetski sections in UC1, final boss in UC2, etc., etc.) but overall I liked them. I'd have to have built them up quite a bit to call them a disapointment. And I am a HUGE Crash Bandicoot fan
BaD Games: Top 10 Most Disappointing Games Part 4
On 02/12/2014 at 03:16 PM by Blake Turner See More From This User » |
4. The Uncharted Series
After creating Crash Bandicoot and Jak and Daxter, Naughty Dog went on to this? A game where the shooting is abysmal, the platforming is essentially a quicktime event and the only reason you play is for the set pieces. So essentially I'm playing through shitty gameplay to get to a plot you stole from Indiana Jones? No fucking thank you. I'd rather play a good game.
Let's not even mention that Nathan Drake is absolutely despicable. Yahtzee put it best when he described the motto of this series as: “Fuck you, got mine.” Seriously, Drake will kill anyone to be rich. He throws a fucking security guard to his death for no fucking reason in the second game. He is a monster. An evil monster who is only called a hero because he's handsome and rich.
And really, why are these games so popular? They may look amazing for a PS3 game, but they play like ass and have a generic as fuck story. It represents what's wrong with gaming: "Errr... this game is pretty and looks like movie. 10/10!" Get fucked.
3. Silent Hill – Everything after 4
I said this in my last list, but America can go fuck itself with 10 inch cactus. Sure their rise in power has brought about an amount of civility and prosperity the human race has never seen, reduced the amount of violence significantly, and made most of the world a safer place, but hey, games are more important than that shit. Post SH4 feels like season 4 of Community – You can tell they tried, but they missed the point completely.
The monsters in Silent Hill weren't just designed to look disgusting, they were also designed to be symbolic of the central character's psyche. So can somebody please tell me why the guy looking for his brother is seeing the sexually frustrated nurses that represented James' fucked up libido?
The games aren't scary anymore, and their plots are in steady decline. American horror and Japanese horror are completely different, and they scare us because Japanese culture and mythology is unknown to us, whereas typical American Horror tropes are played to death here.
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