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MaDdening Work & Castleroid Games


On 03/10/2014 at 12:45 AM by Super Step

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Linked to Article Series: Metroid 25th Anniversary

So after several drowsy reactions to medication and finding not enough time due to other things the past few weeks, I finally finished coding all of those advertisements for my professor's pilot study, 296 in all. 

Now to work on my own Research Paper for Media Law, 10-12 pages due Monday after Spring Break, and my own Research Proposal Rough Draft, due Thursday after Spring Break. While I hate working during these breaks, especially since it means less time with visiting family, I don't know how I'd get everything done without them. I'm actually debating heading to the office tomorrow to ensure nothing will be on my desk come next Monday. 

Grad school problems, I guess. 

Anyway, since I double-checked every single ad to be sure and got knocked out by my medication, I've had no time to do much else today. 

Pretty much all I did yesterday was the same, except I ordered a hand-tossed Pizza Hut pizza, cause I coded and ad for it. 

This one

It was ok. I guess they're trying to copy what Domino's did with their pizza. I wish I would have gone with my original idea to get their stuffed crust, what with that being my favorite as a kid and my high-protein diet.

Speaking of that high-protein diet, I have not been exercising or eating enough since Friday, due to everything closing for Spring Break. Really gotta get back in the habit starting tomorrow. Gonna have to pay for a week of membership back at the local rec near my parents' house. 

Anyway, on to games. I only got to code two ads for the class related to gaming. 

The first was one I told either angelfaceband or Vice's Assistant I thought may have been Plants v. Zombies related, but it was for a game called Clash of Clans

The version I coded is only 30 seconds and does not have the hog rider bit

And then there was this XBOX One advertisement that I kept thinking was for Netflix, because Spock from Star Trek: Into Darkness was the first thing to show up for this foreign woman talking to her XBOX. There was a foreign guy saying "Titanfall" to his One and playing the game, but it seemed like an afterthought, which is weird, cause even though I probably won't get an XBOX One, Titanfall looks like a great game that's getting a lot of good feedback. It seriously reminds me of the hype surrounding Halo on the original XBOX, though I guess it's probably not as hyped as that was. 

I couldn't find that one exactly on Youtube, only longer commercials that had Spock and Titanfall in them. Of course, those longer ads show the mechs crashing into an office, whereas the one I coded just had the guy looking at a screen in his home playing Titanfall

Anyway, Backloggery's fortune cookie told me to play:

It looks like she used her blaster to rocket launch herself between two points ...

... that'd be a cool upgrade

which I'm not gonna do, cause I'm too tired, I've beaten it several times already, and it gives me an opportunity to talk about the difference between this and a game I've been playing, Castlevania: Dawn of Sorrow

Well, not really the two specific games, but how their series really aren't "exactly" the same type of game, and the major difference I tend to notice is how items work. 

In a Metroid, you advance because you acquire the item you need to advance for the most-part. Now that's a staple of all games, but where Castlevania games given the "Metroidvania" label differ is that while Metroid's items are pretty much necessary for normal players; "normal" defined here as somewhat more casual gamers that don't practice sequence breaking, despite the option to do so existing; and are equipped to Samus automatically and never removed once gained or regained, Castlevania allows for any number of magic, weapon, and armor combinations. Sure, the games tends to push you in certain directions when all of the stats on, say, an axe, are higher than everything else in every category, but then the axe has its own faults, taking longer to swing than short swords or knives, and having an arc that doesn't always hit what you want it to. You may have to plan your attacks on a boss so that you don't waste too much magic with the combos you use. 

Because of the difference in how items work in the context of either series, despite the fact both are exploration-heavy platformers, Castlevania is closer to an action-RPG than Metroid is to an action-adventure game. 

I used to roll my eyes at people who said "Metroidvania" shouldn't be a genre title, because I failed to see all that much difference in the layout of the games overall (with the obvious exception of pure-platforming Castlevania entries), but this one difference with the weapons really does change a lot about the mechanics of either series. There's also the obvious aesthetic difference between Metroid's Alien-inspired sci-fi world and the medieval castle settings of Castlevania, of course.

Thinking of typing the term Metroidvania on the Internet? Now just hold the fuck on!

So that's my two cents. Give me yours. So that I make a net profit. Of ideas. On the Internet.

 Motivational Song:

"It's always darkest before the dawn"

Demotivational Song 

"How much is enough to kill yourself? The quantity is known today, as we blow ourselves away"


 

Comments

BrokenH

03/10/2014 at 02:31 AM

Zero mission was great. Made me fall in love with the first Metroid all over again! The look of the new sprites just pops! I have trouble deciding if I like Zero mission more or Super Metroid.

Super Step Contributing Writer

03/10/2014 at 10:58 AM

I never got to play Super Metroid back in the day and Zero Mission is great, but even having finished the latter a few times and never having beaten the former, I'd have to say Super Metroid just has a lot more "meat on its bones," so to speak. 

Matt Snee Staff Writer

03/10/2014 at 04:52 AM

Castleroids?  That sound painful. 

glad you finished coding your ads.  sounds tedious. 

Super Step Contributing Writer

03/10/2014 at 11:01 AM

It was, but I'm interested in looking over the results. Can't ethically discuss them with anyone yet, though.

Technically, I said Castleroid, not roids. lol 

Cary Woodham

03/10/2014 at 07:33 AM

"Castleroids" sounds like a castle with big muscles.

Super Step Contributing Writer

03/10/2014 at 11:03 AM

Technically, I said Castleroid, not roids, but yeah, I guess it does. Or maybe Dracula is juicing by using a castle as a needle and souls inside the castle are the substance he fills it with. Creepy. 

jgusw

03/10/2014 at 08:11 AM

Looks good to me.  Now, explain to me why The Legend of Zelda is a rpg.  

Super Step Contributing Writer

03/10/2014 at 11:04 AM

Because there are NPCs and dungeons and Zelda II had a lot of RPG elements with stats and whatnot. 

Honestly, I guess I consider The Legend of Zelda series more of an adventure series. 

jgusw

03/10/2014 at 06:25 PM

I think most of them are adventure games.  If The Legenda of Zelda is a rpg, then so is Tomb Raider or Grand Theft Auto.  

Super Step Contributing Writer

03/11/2014 at 05:02 AM

Hmm ... I definitely know what you mean, but I'm not sure I agree. I can't really say I disagree either, though. I'd have to play more of those other games to really feel knowledgeable, but I'll give my uninformed take for shits and giggles. 

I guess I feel GTA is more sandbox despite the missions, because it's not a straightforward linear dungeon crawler like most modern Zeldas I've ever played. Sure, you can traverse the scenery in Zelda, but it's not the same or quite as encouraged as it is in GTA from what I've played. 

Tomb Raider is more a straight-forward action game to me, with the only one I've played (newest one) being practically on-rails thus far. Of course, obviously my opinion isn't on the series as a whole, given that I've literally only played one TR game and I'm a lot more familiar with Zelda than I am with the other two series, so I can't tell you much really. 

Another difference is that Zelda is more fantasy-based and is closer to a JRPG than the other two. Yeah, Zelda lacks random or turn-based battles and the only party member is you and there really aren't any stats but the layout is really similar. I guess Tomb Raider's layout might be similar too, though. 

I really don't know. I'm gonna go listen to your podcast while I drift off to sleep. 

jgusw

03/11/2014 at 07:48 AM

I'm only speaking in a general sense.  Like you stated, Zelda has no random battles, turn-based battles, or leveling system.  In my opinion, most games considered rpgs, at the very least, have a leveling system that gives the player direction control of the main charater's growth.  I compare Zelda to TR and GTA because they also have no traditional leveling system.  They have more in common with Zelda than any traditional rpg does.  

Also, I don't think of rpgs as just fantasy, b/c rpgs have all kinds of themes and settings.  Some rpgs are modern, like Persona or Earthbound, and there are others that are sci-fi, like KotOR, Mass Effect, and Fallout.  Thank goodness for these other worlds, b/c the elf, dwarf, & dragon thing is done to death. 

Super Step Contributing Writer

03/11/2014 at 09:27 AM

I guess I can't articulate why I think GTA and Zelda do belong in two different genres in my mind, it's just that I get a completely different feel from playing them. I don't mind them both being called adventure games though, that's certainly not inaccurate.

I can't really argue with anything you said. You sound good on the podcast you did with your friend by the way. How does that cat of He-Man's not know his secret? Laughing

Alex-C25

03/10/2014 at 11:18 AM

I don't know, I came to accept Metroidvania as a name because of being cool and a good way to describe those games. Then again, Adventure-Exploration is also a good term.

Super Step Contributing Writer

03/10/2014 at 11:48 AM

They're both very similar, and I use the term myself, but there are some key differences I notice the more I play either series. 

bullet656

03/10/2014 at 12:57 PM

I don't think the term metroidvania is meant to mean that everything about the games has to be the the same, like how items are equipped.   Most games in any given genre have alot of differences with each other.

I thought the key to something being a 'metroidvania' was basically that the environment is designed to be one big interconnected area, but there are pathways that are closed off at the beginning.  Later, once you acquire key items, weapons, or upgrades, you must can go back to previously explored areas and open up the blocked pathways.

Super Step Contributing Writer

03/10/2014 at 01:08 PM

No, I get that that's what it means and I'm not saying every game in a given genre must be exactly the same, but I think the item system gives the games enough difference to be considered their own thing. 

Yeah, they have a lot of similarities, like what you mentioned, but I dunno, I think the genre they're in should have a name that isn't a combo of two different series. As Alex said, I think adventure-exploration would be a fitting term.

bullet656

03/10/2014 at 01:15 PM

I agree there needs to be a better name.  Oddly enough, I was just reading some stuff about the term 'metroidvania' (due to a twitter conversation I read where Jeremy Parish was again having to deny creating the term).  Although it seems that nobody really knows where the term came from, apparantly it was originally used to refer exclusively to post-SOTN Castlevania games, and the word was used to differentiate them from the previous, more linear ones.  Then I guess the term just somehow took on a life of its own after that.

Super Step Contributing Writer

03/10/2014 at 05:43 PM

That makes sense, since that was the first 'Vania game to my knowledge to incorporate the Metroid-style exploration elements.

C.S.3590SquadLeader

03/10/2014 at 03:37 PM

I haven't played Zero Mission in a long while, need to find where I left it and play through it again.

Super Step Contributing Writer

03/10/2014 at 05:46 PM

I play it pretty often on my Game Boy Player ... well, it and Fusion. I wish that thing would play DS games too, that'd be awesome. 

Machocruz

03/10/2014 at 04:03 PM

I'd say the action-RPG elements are necessary to qualify a Metroid-like game as a 'Metroidvania.' Because those elements -stats, the way equipment and inventory are handled- are what SoTN brought to the mix.  I'm a stickler for terms and their origins and definitions, so I feel people use "metroidvania" too loosely.  Rogue Legacy qualifies, Shadow Complex does not.

And I have and always will consider Metroid an action-adventure game, as much as Zelda.  Action = arcade combat/movement, adventure = progress through the environment depends on acquiring "keys" (whether literal keys or ablilities, items, puzzles)

Super Step Contributing Writer

03/10/2014 at 05:48 PM

I've never played Rogue Legacy or Shadow Complex, but I really need to play SotN sometime. And yeah, action-adventure is a good term for these. 

goaztecs

03/18/2014 at 01:56 PM

You know I've never had the stuff crust pizza at Pizza Hut. I need to find a GBA, I have a couple of games I want to try, and those games are starting to pop up around here. 

Super Step Contributing Writer

03/18/2014 at 07:28 PM

If you have a DS, it's backwards compatible for GBA games and Game Boy Player for Gamecube will play them too.

I actually have a GBA, but I returned Revenge of Shinobi simply cause it would only work on my actual GBA. I didn't want to play it on there, cause there's no back-lit screen or sweet TV on it.

NSonic79

05/02/2014 at 02:42 PM

thanks for the reminder that I have indeed dodged a bullet when it came to college. My only regret is having all that student loan debt.

Super Step Contributing Writer

05/02/2014 at 03:08 PM

I'm enjoying myself quite a bit at this point. To each their own.

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