Zero mission was great. Made me fall in love with the first Metroid all over again! The look of the new sprites just pops! I have trouble deciding if I like Zero mission more or Super Metroid.
MaDdening Work & Castleroid Games
On 03/10/2014 at 12:45 AM by Super Step See More From This User » |
Linked to Article Series: Metroid 25th Anniversary
So after several drowsy reactions to medication and finding not enough time due to other things the past few weeks, I finally finished coding all of those advertisements for my professor's pilot study, 296 in all.
Now to work on my own Research Paper for Media Law, 10-12 pages due Monday after Spring Break, and my own Research Proposal Rough Draft, due Thursday after Spring Break. While I hate working during these breaks, especially since it means less time with visiting family, I don't know how I'd get everything done without them. I'm actually debating heading to the office tomorrow to ensure nothing will be on my desk come next Monday.
Grad school problems, I guess.
Anyway, since I double-checked every single ad to be sure and got knocked out by my medication, I've had no time to do much else today.
Pretty much all I did yesterday was the same, except I ordered a hand-tossed Pizza Hut pizza, cause I coded and ad for it.
This one
It was ok. I guess they're trying to copy what Domino's did with their pizza. I wish I would have gone with my original idea to get their stuffed crust, what with that being my favorite as a kid and my high-protein diet.
Speaking of that high-protein diet, I have not been exercising or eating enough since Friday, due to everything closing for Spring Break. Really gotta get back in the habit starting tomorrow. Gonna have to pay for a week of membership back at the local rec near my parents' house.
Anyway, on to games. I only got to code two ads for the class related to gaming.
The first was one I told either angelfaceband or Vice's Assistant I thought may have been Plants v. Zombies related, but it was for a game called Clash of Clans.
The version I coded is only 30 seconds and does not have the hog rider bit
And then there was this XBOX One advertisement that I kept thinking was for Netflix, because Spock from Star Trek: Into Darkness was the first thing to show up for this foreign woman talking to her XBOX. There was a foreign guy saying "Titanfall" to his One and playing the game, but it seemed like an afterthought, which is weird, cause even though I probably won't get an XBOX One, Titanfall looks like a great game that's getting a lot of good feedback. It seriously reminds me of the hype surrounding Halo on the original XBOX, though I guess it's probably not as hyped as that was.
I couldn't find that one exactly on Youtube, only longer commercials that had Spock and Titanfall in them. Of course, those longer ads show the mechs crashing into an office, whereas the one I coded just had the guy looking at a screen in his home playing Titanfall.
Anyway, Backloggery's fortune cookie told me to play:
It looks like she used her blaster to rocket launch herself between two points ...
... that'd be a cool upgrade
which I'm not gonna do, cause I'm too tired, I've beaten it several times already, and it gives me an opportunity to talk about the difference between this and a game I've been playing, Castlevania: Dawn of Sorrow.
Well, not really the two specific games, but how their series really aren't "exactly" the same type of game, and the major difference I tend to notice is how items work.
In a Metroid, you advance because you acquire the item you need to advance for the most-part. Now that's a staple of all games, but where Castlevania games given the "Metroidvania" label differ is that while Metroid's items are pretty much necessary for normal players; "normal" defined here as somewhat more casual gamers that don't practice sequence breaking, despite the option to do so existing; and are equipped to Samus automatically and never removed once gained or regained, Castlevania allows for any number of magic, weapon, and armor combinations. Sure, the games tends to push you in certain directions when all of the stats on, say, an axe, are higher than everything else in every category, but then the axe has its own faults, taking longer to swing than short swords or knives, and having an arc that doesn't always hit what you want it to. You may have to plan your attacks on a boss so that you don't waste too much magic with the combos you use.
Because of the difference in how items work in the context of either series, despite the fact both are exploration-heavy platformers, Castlevania is closer to an action-RPG than Metroid is to an action-adventure game.
I used to roll my eyes at people who said "Metroidvania" shouldn't be a genre title, because I failed to see all that much difference in the layout of the games overall (with the obvious exception of pure-platforming Castlevania entries), but this one difference with the weapons really does change a lot about the mechanics of either series. There's also the obvious aesthetic difference between Metroid's Alien-inspired sci-fi world and the medieval castle settings of Castlevania, of course.
Thinking of typing the term Metroidvania on the Internet? Now just hold the fuck on!
So that's my two cents. Give me yours. So that I make a net profit. Of ideas. On the Internet.
Motivational Song:
"It's always darkest before the dawn"
Demotivational Song
"How much is enough to kill yourself? The quantity is known today, as we blow ourselves away"
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