I am not quite done with Alundra. I can see the end, it is just out of my reach. I am on the final dungeon and while I have yet to finish it completely, I have come away with some thoughts. I suppose that some of them have already been voiced in the BA podcast, but I have yet to listen to that so bear with me.
If I had to rate the game on a 5 star scale, I would probably give it a 3.5. Let's see if I can break down why I would give it a 3.5.
The story is absolutely brilliant. I cannot think of any other game, that I have played, that has a story like this one. There is a lot of mature stuff going on in this game. I cannot think of another game, that I have played, that tackles such dark and religious themes. I also cannot think of anything, outside of my Doctor Who audioplays, that kills off so many characters. It is the biggest reason that I have stuck out the game for the past 35 hours(in game) over the past 6 or so weeks. I would definitely give the story a 5 star rating.
The game is huge. The world map, if only they gave you one to look at is probably pretty close to the size of A Link to the Past. It has countless dungeons and plenty of hidden treasures strewn across it. Nowadays, I can fly through ALttP in a couple of hours, but when I first played it I probably put a good 30 or so hours into it. That is where I get the map comparison from. There is nothing to actually back that up.
Overall, I would say that the gameplay is exactly what you would expect from a decent Zelda-clone. There is plenty of running, exploring, hacking and slashing to be done in the game along with a fair amount of puzzle solving. It is pretty standard stuff, easily 3.5, maybe 4 stars.
So, with story being 5 stars and gamplay being 3.5 stars... Why would I only give the game 3.5? Well, that is an easy answer, jumping. Not just jumping, but 2D isometric jumping... with no sense of depth. There are three layers to the world, but it becomes difficult to tell which layer is on top and which layer is on the bottom. Jumping is used a fair amount in some of the puzzles, especially the further into the game you progress. This is the sole reason that Alundra gets a middling score. Oh yeah, and the lack of an overworld map. That is just poor game design.
In the end, I am glad that I have played this game.(I hope the ending doesn't suck) There is a lot to like about Alundra. If you can get past the whole jumping issues I would recommend it. It also helps that the game is fairly cheap these days. You can get it for $6 on the PSN.
Now I really want to listen to the podcast to see what they had to say about the game... or is it hear. To hear what they had to say about the game. In other news... I got nothing.
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