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Mass Effect 3: Citadel Justifies the Existence of DLC


On 03/07/2013 at 11:04 PM by Casey Curran

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One year and one day ago, I came home to find my copy of Mass Effect 3 had been delivered. Everything that happened this gen had led up to that moment where I could finish the fight against the Reapers. Four days later I finished it, leaving a little confused and unsure of what actually happened in those final few minutes. The next day, I went through countless Google searches looking for some kind of hope, just anything that would give me a better ending than what I got. This search was all for nothing, however, as it was the true ending and for the next week I was depressed. I'm not even joking, food tasted worse, I couldn't enjoy any of my other games or anything on TV. I should have been starting another new game in ME3, but I just went to my studies to forget about it. It may sound pathetic now, but I had never been as invested in a series as I was in Mass Effect.

Though the ending was changed and I am fine with the endings we have now (romancing Thane combined with Control actually gives the perfect end to Paragon Shepard's story in my opinion). I'm sure I'd be over it if the endings weren't changed and I'd still be replaying Mass Effect over and over as is, enjoying how near perfect everything was to me until those last few minutes. Yet despite the story being over, for some reason Bioware kept releasing DLC for Mass Effect 3. These first two packages fleshed out the Reapers' origin story and let you tie together a loose plot point in ME3. Yet I couldn't help but feel they should have been in the main game. Maybe not as much content or without the new gimmicks, but the basics of their plot should have been a part.

I enjoyed these DLC packages. I felt what they offered was worth my money and I always enjoy going into them while replaying the trilogy. I just would have rather have them be much smaller in exchange for a delay to be on the disc. It just felt like DLC in a game meant to end a story arc felt pointless. This set my expectations that the Citadel DLC would just be more of that. I'd ultimately enjoy it like those, but ME3 is just not a game that should have had DLC. And it proved all of this wrong.

Citadel is not another package to acquire a new war asset against the Reaper. You get that, but it's not the point. It's not something to add to the story of the game. You get that, but it's not the point. So what is the point of Citadel? There are two actually: Satire and celebration. A satire of all those weird quirks in the trilogy. A celebration of your accomplishments and the adventure you've had with your squadmates. It's a package meant to reflect on the series. It feels more like an epilogue more than a side story. 

Come for the Wrex. Stay for the fanservice.

The initial package consists of a mission split up into 4 missions. New weapons and upgrades are introduced. Two of these consist of the standard shooting missions. One of these is similar to Thane and Samara's loyalty mission in Mass Effect 2 as you infiltrate a casino. The last is more shooting that culminates with an amazing boss fight. The story to this is incredibly goofy. Characters joke around an almost absurd amount, pointing out nearly every meme the series has created. The villain has an absurd backstory. Think of it as satire, however (which I think was Bioware's intention) and it is FUCKING AMAZING. I was laughing my ass off to the point where I died three times because I was laughing too hard.   

Really though, the mission is just an excuse to get to the post game content. This includes a new giant section of the Citadel that feels a lot like a shopping mall. There's all kinds of fun to have there including an arena which plays out similarly to a more arcady version the multiplayer. The reason that this is such an excellent addition is it lets you bring along all your party members absent in 3 to fight with you. So if you want to bring Jack, Miranda, or Wrex along, which I did, this DLC will make you very happy.

But these all pale in comparison to the real star of the DLC. The characters. Many characters have an area in the Citadel where Shepard spends time with them. These play out a lot like Persona 4 of all things, as it is much like spending the day with your Social Link friends in that game. The ultimate best point, however, is the party where you can invite nearly every crew member who boarded the Normandy. I'm not going to say anything other than THIS PARTY IS FUCKING INCREDIBLE!!!

Noting will be able to prepare you for this party. 

Mass Effect 3 Citadel is the perfect way to end off the series. Had it been on the disc, it would have been out of place. As DLC, it's perfect. It feels like a love letter to fans disappointed by the ending. It is fanservice at its finest.It's so good that a piece of DLC is now my pick for Game of the Year. Sure, the year's only three months in, but I really fucking loved Sly 4, so yeah...


 

Comments

BrokenH

03/07/2013 at 11:32 PM

Glad you enjoyed the dlc, Cas. It was also big of Bioware to edit the ending so it gave more closure. (I do believe the ending edit was free?)

However, I do hope Bioware learns from some of its' mistakes by the time we get MassEffect 4. (Or should I say I hope EA learns from its' mistakes? Yes, that's more accurate!)

Casey Curran Staff Writer

03/08/2013 at 02:39 AM

A lot of people give them shit for changing the ending, but I think it was the right move. That they decided to so quickly shows me it was less them caving and more them making up for time restraints which admittedly should not have existed in the first place. I think in the long run it will be better to have the new ending.

Jon Lewis Staff Writer

03/07/2013 at 11:39 PM

I totally agree. The dlc made me laugh and grin the whole time, and I even got choked up a bit at the end. It was a great sendoff imo. Im actually writing up a feature with some impressioins of all the ME3 dlc's, so ill have some more of my thoughts on it there.

Casey Curran Staff Writer

03/08/2013 at 02:39 AM

Looking forward to that feature. Say what you want about modern Bioware, they do make great DLC.

Matt Snee Staff Writer

03/08/2013 at 02:05 AM

Glad you dug it, Casey.  I might have to pick this up myself. The party sounds awesome.  

Casey Curran Staff Writer

03/08/2013 at 02:40 AM

Let's just put it this way: When you have Javik, Wrex, Jack, and Grunt drinking together, how can it be anything but awesome.

HEKTR0

03/08/2013 at 02:14 AM

My goddamn 360 red-ringed again and I am not getting another one, otherwise I would play this.  I don't want to have to buy the game again on PS3.

Casey Curran Staff Writer

03/08/2013 at 02:41 AM

That sucks, sorry to hear that. Even if you did buy it on PS3, part of what makes it so great is seeing all the characters again. Playing it without the last two would give dead Wrex, Grunt in the tank and all this kind of stuff no one would choose.

chocobot

03/08/2013 at 02:58 AM

I wasn't even paying attention to this after I couldn't bring myself to pay $15 for the Omega DLC but you've just about convinced me this is worth the purchase. Character interaction is one of my favorite aspects in Bioware games and what you've described has me pretty excited. Hanging out social link style and partying with the Mass Effect crew sounds awesome. Just know if I buy this and end up disappointed I'm coming after you for getting my hopes up :P

Dragon1989

03/08/2013 at 08:16 AM

wait for the full game edtion, i'm pretty sure EA will announce it soon.....for me when a game have that much of DLC  i wait for the full game edittion.

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