Forgot password?  |  Register  |    
User Name:     Password:    
Blog - General Entry   

Steel Thy Shovel


On 06/30/2014 at 02:08 PM by transmet2033

See More From This User »

I finished up Shovel Knight sometime yesterday.  I hope to be able to compile together a few thoughts on my first playthrough of the game.  The only issue with this is that most of them may have already been said better in the reviews.  

I finished up the game in about 8 hours and 40 minutes.  It is true that the game could have been finished in a shorter timeframe.  I decided to collect up enough money to buy all of the upgrades.  There are also a couple of levels that are basically "sidequests" that I decided to play.  Oh, and you can collect up music sheets strewn about the world, so I replayed levels to try to collect more of those.

I did restart the game with the NG+ feature.  So, I expect to spend plenty more time with the game.  The NG+ allows you to replay the game starting with all of the gear you acquired through the first playthrough.  It also changes some of the rules of the game.  The enemies will do twice as much damage and all of the food has been replaced with bombs.  This means that you take more damage and have no way of replenishing your health through normal play.  You need to be carrying and using potions more...  It just occured to me that one of the final encounters in the game is going to be a massive challenge the next time around.

I am a nostalgic fellow when it comes to my videogames.  All a developer has to say it 8-bit or 16-bit and I am there.  I never really understood why Julian has issues with all of the indie games taking pages out of the old playbooks.  After playing Shovel Knight it finally dawned on me that these developers are just prewing on my nostalgia.  That so many of them are using the 8-bit asthetic as a gimmick.  What I am trying to say is that when you play a game that does it well, you are able to see the truth of the matter.  That plenty of these indie games lack compelling gameplay and they use the graphics as crutch.  Just like how plenty of AAA developers push realistic graphics, but those games lack compelling gameplay as well.  I wish that this had dawned on me a long time ago.

In conclusion,  Shovel Knight is one of the best games that I have played this year.  It does play the nostalgia card, but it backs it up with great gameplay.  It has the elusive FUN element that I look for in games.  I think that the difficulty is spot-on for the first playthrough and if it is too easy for you, there is a more difficulty NG+ waiting for you when you finish.

I may have to come back to this game in a bit and see if my love of it is fleeting or if the game really has some staying power.

I will leave you with this picture of the developers apparently sneaking in a kickstarter thanks. 

 


 

Comments

Matt Snee Staff Writer

06/30/2014 at 02:53 PM

some developers prey on that nostalgia, but most of them are making games like that because they want to.  it's a nice aesthetic.  i wish people would make games like the old PSONE JRPG's.  I feel someday they will. 

transmet2033

06/30/2014 at 10:23 PM

You might be right about the return of the PSOne style RPG.  The 2D platformer has made a resurgence, but more importantly the late 90s style CRPG has made a resurgence as well with Wasteland 2, Torment, and Pillars of Eternity.  The next logical step would be the PSOne RPG.

Alex-C25

06/30/2014 at 06:12 PM

I'm a sucker for 2D games, so I may give this one a try.

transmet2033

06/30/2014 at 10:21 PM

So, am I.  That is one of the reason that I found myself picking up a Vita.  It is basically an indie machine, and most indies are 2D games.

BrokenH

06/30/2014 at 07:40 PM

As an indie developer myself I can say in my case budgetery constraints and limited resources are culprits. Certainly I want to make an outstanding game that does new things but when all I have are a few versions of rpgmaker and no grant money to speak of, I have to settle for a very retro styled 16 bit rpg that I hope at least tells a good story. lol.

Then again, there are those indie wonder-kids that can crank out great stuff like Cave-story and Fez. I "wish" I was that accomplished! Er,maybe someday? 

transmet2033

06/30/2014 at 10:29 PM

I completely understand, and I did not mean any disrespect.  I appreciate all the work that indie developers are doing.  Unless I am mistaken, indie games are plenty of people's stepping stone into the big bad industry, but they are also the tired cynical developer's chance to be creative in a way that they have not been allowed since their first big budget hit.

BrokenH

07/01/2014 at 12:15 AM

Ah don't fret, transmet! I was not offended in the least bit! Just wanted to give my perspective on it! And you're right,we're seeing a lot of big names using kick-starter to create their own awesome games without all that asinine publisher red-tape. It's rather inspiring though obviously not every creation will be a platinum hit.

Thanks for bringing up Shovel Knight again. Seems like just the right mix of Duck tales,Wizards & warriors,and Dig dug!

KnightDriver

07/01/2014 at 02:14 AM

Wow! Duck Tale, Wizards & Warriors and Dig Dug. I don't think I've ever heard those three games mentioned together - ever. Color me intrigued.

NSonic79

07/10/2014 at 12:15 PM

I never really gave the indie retro thing a second look really. I didn't know that some of them could use those types of graphics as it's only pull. It's would explain though why I'm so leery of certain titles that offer such but I've never heard of them. That one dragon Story game on PSN comes to mind. it was on sale awhile back but I didn't take the plunge given that I didn't know much about it nor felt compelled enough to check into it.

C.S.3590SquadLeader

07/15/2014 at 02:54 PM

Shovel Knight looks like a bunch of fun. I'm thinking I'll play that next once I've finished up Kirby Triple Deluxe.

transmet2033

07/15/2014 at 05:43 PM

It is pretty sweet.  

Log in to your PixlBit account in the bar above or join the site to leave a comment.