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Retro Game of the Week: Sonic the Hedgehog


On 10/04/2014 at 11:14 AM by The Last Ninja

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The game that punched Nintendo in the gut & caused gamers to take the Genesis seriously

The Genesis was struggling to find a successful mascot like Nintendo's Mario, someone who was instantly recognizable and helped sell the system. Alex Kidd wasn't working out so well. But finally, in 1991, a blue hedgehog named Sonic came along (zoomed along, actually). Sonic is not your typical platformer; it is something creative and unique, and it's just what Sega needed at the time. Sonic quickly became the anti-Mario, making Mario look like a slow sissy. Today, let's take another good look at this game, one of the most important platformers of all time. 

Right away you'll notice that Sonic handles differently than Mario. He doesn't run at an even pace; instead you have to build up momentum. You can't simply hold a button to make him run; on the contrary, all three of the Genesis controller's buttons cause him to jump. The focus of the game becomes clear in the very first level: Sonic is not about precision platforming like Mario, it's about speed and momentum. Green Hill Zone introduces this perfectly, as you gain speed, zoom around a loop, and even fly through the air! It's still very exhilerating. 

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Instead of collecting coins (like that plumber Mario), Sonic collects rings. However, if Sonic gets hit, he will lose all of his rings (which can be frustrating). Of course, getting 100 rings will get you an extra life. If Sonic gets hit with no rings, he'll die. So rings are not just something to collect, they're your life, making them more valuable than Mario's coins. You'll start each level with zero rings, but don't worry, there's plenty of rings in the level to acquire. 

The game is comprised of "zones," each one having three levels and a boss at the end of the third level. Each zone introduces new things into the mix, keeping the game fresh. Green Hill Zone introduces the whole speed thing to you and is just plain fun. Marble Zone reminds me of the castles from Super Mario Bros, complete with lava and shooting fireballs. Spring Yard Zone is a bit more challenging, throwing in springs and bumpers to make things a little crazy. Labyrinth Zone is also challenging, giving you water-based puzzles; if Sonic stays underwater too long, a timer will start to count down, meaning you have to find a bubble to get some air. Each zone is set apart well due to their unique challenges and great music. 

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When you start the game, you'll only have three lives and no continues. However, it doesn't have to be like this. Sometimes at the end of a level there is a giant ring; jump in it and you get to play the "Special Stage." Here Sonic is in ball form and he can jump around and try to collect as many rings as possible. Getting enough rings here will not get you an extra life, but a continue (even better). These special stages are important if you want to make it through the game (not that the game is difficult, but it does have some challenges). 

The level design is great. You never know what to expect as the programmers seem to enjoy throwing in things to surprise you. There are plenty of things in each level to keep you on your toes, such as bad guys with spikes, platforms that crumble, spikes that shoot out of floors and walls, moving platforms, etc. I mentioned earlier that Sonic is not about precision platforming; well, this makes the few precision platforming parts of the game a little tricky as Sonic handles slippery due to his unique momentum controls. Jumping from one small platform to the next can be tough, but not too frustrating as these moments are rare. 

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Each boss fight is unique, even though you fight Eggman every time. Eggman will hover over Sonic in his egg contraption and then do something, whether that's swing a giant ball at you, shoot out fire at you, or steal the floor from under your feet. These fights are not difficult, and are easy to figure out the pattern to beat Eggman. 

Sonic himself is somewhat a marvel for his time. He actually exudes more personality than most video game mascots of his time. His appearance and attitude is "cool," something which Mario cannot attest to. If you stand in one spot long enough, Sonic will look at you and tap his foot impatiently. Mario, on the other hand, would never look at the player in anger. Sega was right to a certain degree: Sonic did what Nintendon't (in this case, what Mario don't, um, didn't do). 

Why is Sonic the Hedgehog such an important game? It took typical platformer tropes and turned them on its head: time counts up (not down), the rings you collect can all be lost and also act as your health, and the focus is on speed and momentum, making the game feel more like a roller coaster at times. During a time of blatant Mario clones, Sonic did something different, and it worked out incredibly well in Sega's favor. 

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Final Verdict--4 Stars: Recommended

After all these years, Sonic the Hedgehog is still a great game. It holds up perfectly today. It's a lot of fun to play, the music is great, and the game never becomes overly frustrating. The level design is inventive and will never become boring. And zooming around those loops is still just as awesome as ever! If you've never played this classic, you owe it to yourself to try it out. It's one of the best and most important games out there. And consider this: Sonic provided a true challenge to the king of platformers, Mario. Because of this game, the competition became fierce, and Nintento and Sega both tried to make the best games possible, and we are the ones who get to enjoy those great games. 

Join me all month as we take a look at Sonic the Hedgehog. More of his games are on the way. 


 

Comments

KnightDriver

10/04/2014 at 01:29 PM

I'm surprised at the 4 stars. Your review sounded like you would give it a perfect score. Not complaining, just saying. What holds it back from that highest score do you think?

I agree that Sonic did what Mario didn't. The speed and aggressive attitude of Sonic were elements lacking in Mario. Sega did a great job making their platformer stand out from the competition.

The Last Ninja

10/04/2014 at 04:46 PM

It's not a perfect game. I mentioned that Sonic controls a little slippery, making some of the platforming tricky. Not a big deal, but it's missing the tight controls that Mario has. 

KnightDriver

10/04/2014 at 04:49 PM

I know I always felt like I was going to fly right off the screen. Could never control Sonic darn it.

The Last Ninja

10/04/2014 at 04:51 PM

Yeah, that's another thing. If you're going really fast, chances are, you will fly right off the screen. Stopping at such a speed is impossible. 

Cary Woodham

10/04/2014 at 02:35 PM

I never really 'got' the first Sonic the Hedgehog and why people like it so much.  The commercials would compare it to being so much better than Super Mario World, and when i would go and play it at a demo station in the stores, I'd ask myself, "This is better than Super Mario World...HOW?!?"  Aside from Tails and the Casino Night Zone, i didn't even like Sonic 2 that much.  It wasn't until Sonic 3 that I was actually truly impressed with a Sonic game.

The Last Ninja

10/04/2014 at 04:48 PM

That's advertising. It's certainly not better than SMW! I don't think anyone today would say that it is. 

Super Step Contributing Writer

10/04/2014 at 03:34 PM

Unlike Cary,I was always wanting to play Sonic the Hedgehog as a kid. I loved his cartoon show where he ate chili dogs, the rings and meatballs Chef Boyardee cans using his image you could win things from, and was always more interested in linear challenges than exploration. Sonic and the design of the Genesis really did seem much more cool than Nintendo and Mario. Sure, now I see that Super Mario World is infinitely deeper as a game, but as a kid, I was just interested in getting through the levels, which is what Sonic is all about. No, Sonic games don't last as long, but they're so replayable it almost doesn't matter.

The Last Ninja

10/04/2014 at 04:49 PM

Good point, Joe. Sonic games are not about exploration. There are some hidden things in there, but if you stop and snoop around for secrets, you've missed the point. 

jgusw

10/05/2014 at 08:29 AM

I loved Sonic.  It was the reason I got a Genesis.  I still play this game with my kids. 

The Last Ninja

10/05/2014 at 09:43 AM

Sonic was the reason a lot of people got a Genesis. They wanted to play this unique platformer that was fast and fun. 

Alex-C25

10/05/2014 at 11:04 AM

I'm younger than most here, so I didn't experience the original on a Genesis, but with Sonic Mega Collection Plus on the Xbox and I agree on its greatness. It's still very playable to this day and I never get tired of it.

I would say that it feels weird is that there wasn't spin dash like in the next games.

The Last Ninja

10/05/2014 at 06:41 PM

Any way you play it, Sonic is still a lot of fun. A classic should always hold up well. 

V4Viewtiful

10/05/2014 at 05:13 PM

Ah, Sonic. I never got all your emeralds but you got most of my hours.

I think the first sonic game I ever played was the 3rd or Sonic & Knuckles. I played the first one at my brothers house, he had soo many games and soo many console.

Wish I had a personal taste of the "Blast Processing" n the 90s

The Last Ninja

10/05/2014 at 10:31 PM

The whole "blast processing" thing is really cool when Sonic is zooming across the screen at an even frame rate. It's still fun and it was certainly amazing for the time. 

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