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Fuck Context Sensitive Buttons


On 10/18/2014 at 12:23 PM by Blake Turner

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 Okay. What do Assassin's Creed, Shadow of Mordor, Zelda, Gears of War, Mass Effect, and Uncharted have in common? Well, they are all designed by fucking retards who think it's okay to have one button do several things. And you know what? I'm done with it.

 Do you know how many times I've died due to these stupid fucking things? How many  times I've snapped into cover instead of running up to stealth kill someone? How many times I've run up a wall instead of running after my enemy? How many times I've pushed a box instead of climbing on it? 

 It's fucking ridiculous. Yes, normally, it's fine. Yes, normally it works fine and all is dandy. But when it doesn't work it is the most infuriating thing in all of modern gaming. 

 The most recent example of this is in the otherwise excellent Shadow of Mordor. An Orc I had almost killed started fleeing. I started chasing him. He was a tough fight, and I cold get information about the war chiefs from him. However, instead of chasing after him, I ran up a wall, stood there for 5 seconds, and then dropped down. By the time this happened, he was gone, he'd levelled up, become thrice as hard to kill, and my monitor was now laying in the fragments of what used to be called my window.

Seriously. Stop this. It's fucking annoying, especially in stealth games. Hell, in any game ever. 


 

Comments

Matt Snee Staff Writer

10/18/2014 at 12:38 PM

yeah it's definitely abused, but is ultimately unavoidable unless you use a 200 button controller.  Tongue Out  I've certainly had my problems with games like this too.  

Blake Turner Staff Writer

10/18/2014 at 01:17 PM

I don't believe it is. It could have you press A to run, and hold rt and run to enable climb mode or something. Button combinations exist.

Joaquim Mira Media Manager

10/18/2014 at 12:42 PM

Leave Zelda out of this, please.

Blake Turner Staff Writer

10/18/2014 at 01:18 PM

Why? Zelda isn't exempt from discussion when it makes missteps.

Casey Curran Staff Writer

10/18/2014 at 01:47 PM

I've never once had an issue with this in Zelda. The series knows to keep the A button used for the slower parts: picking up things, reading signs, and talking to people. Plus, the A button can always be used with the targetting, to help avoid using it on the wrong object. That's how to use a context sensitive button right as opposed to your example when it's in the heat of battle. 

Blake Turner Staff Writer

10/18/2014 at 02:12 PM

I've had issues with this in both Ocarina of Time and Windwaker, but moreso in Ocarina. It is rare, and in Zelda's case makes some things more tedious and mildly annoying than outright frustrating.

Super Step Contributing Writer

10/18/2014 at 03:03 PM

Those boxes outside the castle in Ocarina of Time were the bane of my existence the first couple times I played that game, so I feel your pain and agree that Zelda can be fallible in this category as well. 

There were also times in all 3D Zeldas where I would have liked a jump button. Dammit Link, stop pussying out and grabbing the ledge when you run!

Casey Curran Staff Writer

10/18/2014 at 04:32 PM

I forgot about a few cases in OoT, was more thinking about WW, TP, and the 2D ones where I had no issues. But still, "designed by fucking retards who think it's okay to have one button do several things," is harsh for something which in Zelda's case, you describe as mildly annoying.

Blake Turner Staff Writer

10/19/2014 at 12:12 AM

I just lumped it in with other games I'd experienced it in. None of the games I mentioned are bad though, and in half of them it's more annoying than anything else, with the exception of Ass Creed and Gears of War. However, the case still stands, why should I leave Zelda out of rants? They aren't perfect and have a ton of flaws.

Casey Curran Staff Writer

10/19/2014 at 02:00 AM

In the words of Sterling Archer, "Phrasing." You come off too strong when you have gripes like these. When Zelda barely suffers from this, yeah, expect comments like that.

Does Zelda deserve to get called out on its shortcomings there? Sure. Does Zelda deserve to get lumped into something that extreme? Nope.

Blake Turner Staff Writer

10/21/2014 at 08:58 PM

No. I disagree with what you just said so you can't talk you talentless twat. Go jump off a cliff.

 No, you're right. This was just a stupid angry rant blog written post-controller breaking. Didn't expect people to have this violent a response to it haha. But yeah, I guess I do come off overly-dramatic over minor things.

Ranger1

10/18/2014 at 01:40 PM

Yeah, in some games it does result in cheap death, but in other games it works fine. I'm lazy, so I'm ok with the one button fits all approach in most cases.

Blake Turner Staff Writer

10/21/2014 at 08:58 PM

I'm all for laziness, unless it takes me out of my laziness. This ruins my laziness and makes me want to be productive. I mean wtf?!

xDarthKiLLx

10/18/2014 at 03:44 PM

No need to whine about it lol

You should relax and make an attempt after you've calmed yourself down a little bit.  It's just a video game.

Breathe in, breathe out Wink

Blake Turner Staff Writer

10/18/2014 at 03:49 PM

Firstly, I never said fucktard. Secondly, how is it a copout? Saying devs are inept because I believe something is poorly designed? 

xDarthKiLLx

10/18/2014 at 03:51 PM

you called them fucking retards.  Abbreviated that's fucktard.

I don't believe at all that because you are having problems with the game controls of a game that it makes a developer inept.

Blake Turner Staff Writer

10/19/2014 at 12:09 AM

Okay... it's not 3 am and I've had coffee so I can explain things without raging haha. Essentially, this is a thing that can work in games but in certain kinds of games doesn't always work as intended. This is more so in games that either have locked in cover or a climbing system, as those systems can get you killed/make you do stupid things. Assassin's Creed has always annoyed me for this, as you'll hang instead of leaping, or run up a wall instead of running past it. It's the same in Gears of War. You could be running away to heal, but oh too bad, you'r e stuck to a wall for a fraction of a second and now you've got a chainsaw in your ass.

Thse moments don't happen all the time but when they do, it's infuriating. I don't even think I can blame it on consoles because you can hold a button while preeing another button which isn't that hard to do and can triple what you can do on a controller. So, I don't think we should have run, jump, climb, stick to walls, and open doors all tied to A, because that's kind of stupid.

Alex-C25

10/18/2014 at 06:08 PM

You know, I never knew there was a problem like this and the name of it..... and you know what, keep it like that because I never felt that problem "shrugs"

Blake Turner Staff Writer

10/19/2014 at 12:14 AM

It's just an annoying problem to me more because of how easy it would be to solve. If it were necessary, I wouldn't have a problem with it. Hell, I normally don't have a problem with it at all. I just encountered something really annoying with it last night.

Machocruz

10/19/2014 at 03:38 PM

A lof of defenders of sloppy design around here. Note how its a problem that really rears its ugly head in 7th generation game design, the same generation where we saw a shift away from game mastery and torwards "experiences."  It's also a classic case of "follow the leader." Hey, this monetarily successfull game did it this way, so we will too, regardless of its functional practicality or suitability. The funny thing is that these context sensitive actions don't enable any actions that we haven't been able to execute before. 

The Evil Within does the same thing, and it makes the game a chore to play on the higher difficult settings.  Since your average person doesn't play a lot of games at a higher level, they don't see how these little things stack up into big things.

Julian Titus Senior Editor

10/19/2014 at 06:31 PM

Mordor is particularly bad about this, and a large part of it has to do with that stiff Batman animation it borrows. Talion moves like he has a metal rod for a spine just like Batman, and I've found it incredibly frustrating to try to do the more elaborate things in the game.

When it works, it really works, but when it doesn't...*throws the controller at the wall*

Blake Turner Staff Writer

10/21/2014 at 08:56 PM

Mordor is the game that pushed this over the edge for me as well, which is a shame, because otherwise it's a fucking great game. Or maybe it sucks and I'm just biased because LotR is my generation's Star Wars.

KnightDriver

10/20/2014 at 02:22 AM

I've noticed the context sensitive thing in Gears, but it didn't bother me too much.

Matt Snee Staff Writer

10/20/2014 at 02:28 AM

worse yet:  Context Sensitive Buttocks.  

Blake Turner Staff Writer

10/21/2014 at 08:54 PM

My buttocks is very sensitive to context. Depending on context, it can be offensive, open, or defensive i.e clenched. Contexts include: Eating pizza, meeting the creator of Dark Souls, and hearing about a Nuts and Bolts version of Conker... only one buttocks though. I need more for all this shit.

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