Well I for one am very excited to see what you all come up with so please keep me updated on your progress and any info you can supply I did check out pixlcross and looks very interesting of course I may need a Wii U to actually see it but maybe in the near future.
Introducing PixlBit Studios
On 11/09/2014 at 10:23 PM by PixlBit Studios See More From This User » |
If you've been following me (Nick) on Twitter (@PixlBitNick), the contents of this blog aren't likely to surprise you in any way shape or form. As you may or may not know, earlier this year (at the start of summer, to be precise), Chessa and I decided that we wanted to get into game development. This was the unofficial start of PixlBit Studios. It's an idea we've been kicking around for a very long time and just never managed to gather up the courage to really try.
That all changed when I found out about the Wii U Developer program that Nintendo had put together. At no cost to us, we were able to apply for membership and were subsequently accepted into the program at the end of the summer. Making things ever easier, Nintendo's program supports HTML 5 games, which is something that I'm quite familiar and comfortable with. Given the ease of enrollment and a target technology that I felt comfortable with, there was no better opportunity to jump in and try to realize our dream of creating and publishing a game.
With a Wii U dev kit now in house, that dream is on track to become a reality sooner than either of us expected. We've got quite a bit of the game built and designed and are now entering a phase where we will be working specifically on tailoring the game for the Wii U and integrating with the appropriate Nintendo APIs. It's a really exciting time for us and we couldn't be happier to share the news with everyone in our PixlBit community.
Our first game is called PixlCross, and it's just a simple Nonogram-style (think Picross) game. We have a lot of bigger and better ideas, but we wanted to start with something simple for a lot of reasons. If you want to read more about the game and all of its features, check out the PixlCross product page.
We'll be using this blog to track our development from here on out, which will also cross-post to our brand new PixlBit Studios web site (http://www.pixlbit.com/studios). If you want to follow us on Twitter or check in on us on Facebook, you can find us @PixlBitStudios or at https://www.facebook.com/PixlBitStudios. And of course, be sure to follow this account on PixlBit to get alerted about new blogs when we post them!
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