Forgot password?  |  Register  |    
User Name:     Password:    
Blog - Staff Blog   

Review Outcries: Take Some Accountability


On 11/07/2014 at 02:27 AM by Casey Curran

See More From This User »

I really love both Bayonetta games. I love their combat, style, and the character Bayonetta. Arthur Gies of Polygon liked the gameplay for Bayonetta 2, but felt the character was sexist. He knocked the game down a few points because it was sexist. Now, some of you know my opinions on Gies, but these are neither here nor there. If he differs on my opinion, I really don't care. Even if he gives a game I love a good, but not great score, then it's just his opinion. 

Other people see things differently. These people do need to get over that someone likes a game less than they do and realize that it is just video games. However, one thing I have realized in life is that crazy people are always going to exist and the best thing we can do is realize how to deal with them and why they exist. So I have to ask, why do people get so upset over the opinion of Arthur Gies? 

After all, it's pretty clear that most of these people did not like him in the first place. We have over two months of Gamergate controversy as evidence that Polygon is not popular with many gamers. So why get upset? Well, most seem to focus on the score, which would bring down its Metacritic score. Gamers seem to really care about Metacritic, but why?

Well, because reviewers made scores so important. I remember all those EGM reviews where a three 8's or higher meant a game was worth buying, three 9's meant a game was a must buy, and 3 10's meant it was worth getting a system over. Their scores gave an easy picture of the quality of a game without needing to read the review. Not only this, but often they would have a good and bad list for a game, making the content of the actual review less important.

This became more common, where IGN would give a paragraph at the end outlining the review along with a score card which would outline the basics of a game, giving a few thoughts on presentation, graphics, sound gameplay, and replay value. Gamespot meanwhile had a small list of pointers about the game, such as a bad first impression or having a remarkably memorable moment. Even Pixlbit has something like this with its "Recommended for," though I do think that theirs complements the review more than substituting this.

Can these reviewers really complain that people are only complaining about the score when they were the ones who made a score more important than the review? They might not have meant to, they might have needed to so they could attract impatient viewers rather than actual readers, but this still enabled an obsession over review scores. Yet I have never seen anyone who complains about how readers react to scores and not the review acknowledge this.

But wait, Arthur Gies gave Bayonetta 2 a 7.5/10. That score indicates this is a good game, does it not? Well, yes and no. See, there is something called the 7-10 review scale. Where 9's and 10's are given like candy, 8's are met with caution, 7's are okay and anything else you should stay far away from. I'm not exactly sure when this started, but I feel it is safe to say it really popularized around 2007 and really blown out of proportion in 2011.

IGN was especially guilty of this, throwing 10's at games with significant flaws like Grant Theft Auto 4 and Metal Gear Solid 4, however, they were not alone. Remember how Batman Arkham City got a 6/5 from a site? Good scores were redefined throughout the seventh generation, leaving this mess where good does not mean what it once did. 

Reviewers, most notably Jim Sterling, love to cry fowl at people getting upset when Uncharted 3 got an 8 or Skyward Sword got a 9, but the fact of the matter is that 8's and 9's were not the stand outs they once were. Videos game review scores have become inflated without a glass ceiling, to the point where 9.5 and 10 will only make fans happy. Compare that to how Pixlbit's own Julian Titus respects those scores. He'll score a game he deems as a must play an 8 or 7

See, these people may be ignorant and lash out in entirely the wrong way, but deep down, all they want is for their game to succeed. And reviewers created a system where people pay way too much attention to scores over content while sending another message that 8 and above are the only ones worth playing. To the people lashing out at Gies, they fear he may have cost the game a sale or two. A misplaced fear, but one this industry created.

Then there's the other beef people have with Gies' review. That he knocked down points because he felt the game was sexist in certain regards. Why would that in particular get so many people riled up? Well, maybe because for years reviewers went by a very strict principle: Gameplay matters most. It is a very recent thing that a story or character can elevate or lower a game's quality to the degree we allow it.

Spec Ops: The Line, for instance, is nothing without its story. But said story uses its mediocre gameplay mechanics as a way to help illustrate the message that everything you do is wrong. This is territory that reviewers of the 5th and 6th gen could never imagine. A good story was a nice perk to them, like a New Game Plus. And the industry is still figuring out how to approach this.

There is also the fact that both Bayonetta games have bad stories. They're games that people buy and love just because of their combat, with Bayonetta as a character being a nice perk. So for points to get taken off because of sexism makes some people feel like he could be overthinking it. Not saying I agree, but many may feel that saying the story matters in Bayonetta may be misinforming people. 

See, many reviewers are trying to break this mold. They're thinking more about a game's themes in an effort to mimic film critics. Many are also trying to give a wider variety of scores so the 8's and 9's can have the bite they once did, while also placing less emphasis on the score. Whether the first change is a positive one is certainly debatable, but the second I feel is possible. Now not all of the industry is doing this, but some are. Arthur Gies being one of them.

However, they should acknowledge that reviewers created the climate they are currently in where fans react the way they do over reviews. Gamers have been conditioned for the earlier review climates and now that a few have a different review philosophy they're just going to be shamed for thinking this way? 

I'm not justifying their actions. Getting upset over a review baffles me. But some people are just nuts. They will always be nuts. And if you're going to tell them they're wrong, tell them they're wrong for being nuts. Don't tell them they're wrong for expecting something this industry conditioned them to expect. Accept what has happened before, take some accountability as a reviewer, and explain how you want to change it. Otherwise you're just pissing off your readers until they lash back at you. And we get things like Gamergate.


 

Comments

Matt Snee Staff Writer

11/07/2014 at 02:44 AM

I think the only time I really recall being upset about a review was when IGN's Mitch Davis gave Double Dragon Neon a 3.  Now, for people who were interested in that game (old Double Dragon fans), most of them liked it. Even if they didn't, well, I wouldn't go so far to give it a 3.  A 3 means a broken ass game, and Neon was perfectly playable.  He just took out his frustrations on the review in an unprofessional way.  

This was a really good blog with a lot of accurate points and well thought out.  I look at the scores for the new COD game and I'm like:  is it really good and a new thing?  Or is it just the typical handout from the reviewers?  

anyway, thanks for writing this.  I think about this stuff a lot.  

Cary Woodham

11/07/2014 at 07:30 AM

I was sad about that Double Dragon Neon review, too.  I guess he just didn't want a silly Double Dragon game.  I loved it, though, even if it was a little on the hard side.

I was also sad when they bashed Ni no Kuni on IGN.  I liked it. But hey, what do I know?  I've only been reviewing games for nearly 20 years. :)

Casey Curran Staff Writer

11/07/2014 at 04:05 PM

The thing is, 3 may not mean that to everyone. I only consider 1's to be the severely broken games, a game can be terrible and unfun without being broken. But, since IGN has such an inflated scale, I'm less likely to give them slack on that.

Cary Woodham

11/07/2014 at 07:38 AM

I guess Bayonetta is a little sexist, but nothing I'm going to harp about.  About the only thing I would do if I reviewed it was say something like, "Bayonetta has some suggestive themes like such-and-such and is better suited for older gamers."  And that's it.  And since she has guns on her shoes and has a hair monster attack enemies while eating lollipops, she seems more silly than sexist to me. 

Really what bothered me more about Bayonetta was the violence.  But then, I know I'm a big baby who mostly just plays kiddy Kirby games, so I'm just not used to that.  Plus I just didn't like fighting angels.  I like angels, I dont' want to fight them.  But did I complain about it?  Nah, I just stopped playing the game when it got too yucky for me.  I still say it's a great action game, just not entirely my cup of tea.  And that's OK.  There are lots of good games out there that I don't like as much, but I still recognize their merits.

But just remember, and you should know this better than anyone, that game reviewers aren't perfect either.  Lord knows I've written some reviews when I wasn't at my best, and I'm sure it's happened to others as well.

One last thing.  The only part of the Wii U Bayonetta game that I'd like to try is that I hear you can dress her up in Nintendo costumes.  I think it would be funny to have her run around in Peach's dress.  Yes, I know I'm silly.  --Cary

jgusw

11/07/2014 at 09:04 AM

Man, that would be a honest and sincere review.  From your statements, we get what you personally didn't like about the game and you don't insult any readers that are into games like Bayonetta.  

Bayonetta being sexist is completely objective.  So are the other themes in the game (violence, religion), which is the reason why the game is rated MATURE.  Instead of saying, "it's sexist", which I think insults people that like those kind of games, reviewers can say, "I don't like the sexual theme and thought it was too much".  Some people like those games and some people don't.  Every game isn't made for everybody.  It's important for professional reviewers (and their editors) to understand this and to be critical of a game without insulting some members of their viewer base.  I think it would also be fair if they had at least 2 people review a game and make sure one of them likes to play games like Bayonetta.  That way the theme is not so much an issue and that person could focus on the story, game play, and can more likely take the game for what it is.   

Casey Curran Staff Writer

11/07/2014 at 04:07 PM

Yeah, I agree completely with what you say. I just felt for this blog it was best to stay neutral because the point isn't about Gies' opinion. It's that the backlash he received over it is something this industry created.

Casey Curran Staff Writer

11/07/2014 at 04:06 PM

It is pretty funny to see her dressed as Peach. The game even replaces halos with Mario coins as collectables.

Alex-C25

11/07/2014 at 09:17 AM

I gave up on review scores on professional gaming sites about two years ago, due to its obsession with them like you have pointed out. The only reviews I follow pretty much come from independent websites like here on Pixlbit, or some Youtubers like TotalBiscuit and otherwise see info and gameplay of the game and decide myself if it interests me.

Casey Curran Staff Writer

11/07/2014 at 04:09 PM

I mostly just need a reviewer I can respect. Jim Sterling is really the only reviewer for a mainstream site that falls into there though. Everyone else is either on a smaller site or Youtube like what you look for.

Machocruz

11/07/2014 at 10:48 AM

I'm confused, did he have problem with the execution of the story, meaning the quality of the storytelling according to established narrative standards? Or did he have a problem with the content existing at all?  The latter is not a quality judgment, it's a political or moral one. But should this have any weight on the score, which is traditonally a metric of quality of craft and execution?  I don't think it should.  Whether subject matter is objectionable or not is vastly more subjective than whether a game works as intended and how it executes compared to other similar games.  Scoring according to how comfortable one is with the subject matter strikes me as petty and amateurish. A warning for sensitive players that such content exists within the game would suffice.

Personally, I think his argument is without merit. Glamor girl/go-go/erotica/supermodel tropes deal with objectification, inherently. But being that these are professional and cultural realities, they are valid sources for creative representation, which I believe is one of the main reasons why Bayonetta, really the only major game that is centered around this theme, has struck a chord with so many.  Does the reviewer not find murder and theft objectionable? If so, I hope he applied the same standards to GTAV that he applied to Bayonetta 2, else he looks like a hypocrite with an agenda.

As far as getting emotional over scores, you have to consider the source. There is some validity to the 'man-child' stereotype.  These kind of people exist in the audience. They are immature, insecure, obsessive, irrational.  Their identity and happiness is tied to the products, as if they are an extension of their being.  Sure, I still laugh and shake my head at IGN's 3/10 for God Hand, but not only do I not care what they think about anything, time has vindicated my high opinion of the game. What gets me is false information, dishonesty, dismissal of the medium's history, hype-mongering, cheerleading,  inconsistency and hypocrisy, all of which I've seen plenty of in game reviews. There is a reason that game "journalism" is often accompanied by scare quotes.  

KnightDriver

11/07/2014 at 03:12 PM

Exactly what I was thinking in relation to GTA. Those games never get points off for being sexist, and I'd say their ads at least are very sexist (all those lolypop sucking bikini girls on buses and buildings), of course it's all a joke, but it's less obviously so with GTA than Bayonetta. Play Bayonetta for five minutes and you know it's a joke right away.

Casey Curran Staff Writer

11/07/2014 at 04:13 PM

See, I agree 100% what you said, but like I said with James, that was beside the point. The thing is, a lot of people do want reviews like he gives and believe that they're 100% right and dissenters need to "check their priviledge" (ugh). That these people can't take accountability bugs me more. It's easy to tell your readers they're acting out of line, it's hard to say they're doing it because of your past mistakes. 

C.S.3590SquadLeader

11/07/2014 at 01:50 PM

This is just the opinion I have, but I don't think game reviewers should in any way, shape, or form attempt to mimic film critics. Games are their own medium and should be critiqued as such.

As far as that particular Bayonetta 2 review goes, that's his particular opinion of the game and he's entitled to express it. However I can't help but find it a little sketchy that he docked the game a few review points based solely on the percieved sexism he found in the game.

KnightDriver

11/07/2014 at 03:15 PM

Convergence between TV/Movies and games has already begun in terms of the content and style of both of them - the influence going in both directions. Reviewers are only going to follow that trend. Plus what game reviewer doesn't want some of the respect movie reviewers get.

Casey Curran Staff Writer

11/07/2014 at 04:14 PM

I think they should get that respect by improving their writing and not having so much contempt for their readers, but that's just me.

KnightDriver

11/08/2014 at 04:37 AM

That's good too.

KnightDriver

11/07/2014 at 03:02 PM

The only issue should be, does the over-sexualization fit in well with the overall presentation of the game, or is it totally out of place and unnecessary. Mr. Gies seems to think it's unnecessary, but I say that it is an essential part of this game. It's an essential part of Bayonetta's snarky attitude. She teases the player constantly and loves the power that gives her. Bayonetta without the sexiness wouldn't be Bayonetta. I even get the feeling that if the character were real, and head of the dev team, she would demand the cameras whip through her legs so she could laugh at the effect it has on the mostly male gamers.

Essentially though, this comes down to culture, because everything Bayonetta is is very, very Japanese and the West has "issues" with sexuality in games. If this was made in the West, the sex would be toned down and the violence and gore toned up. Is that better?

Casey Curran Staff Writer

11/07/2014 at 04:16 PM

Another thing is that while Bayonetta loves to act sexy, she's not really doing it for guys. It feels like she's letting pretty much every guy who plays Bayonetta that they're not up to her standards. It's a woman sending messages to men that they're not good enough for her because she's that badass. How is that sexist?

xDarthKiLLx

11/07/2014 at 10:42 PM

I rarely think deep enough about video games to ponder sexism.

As you stated, it's just video games.

Ranger1

11/10/2014 at 08:12 PM

It's all subjective. I have loved some games with low scores and hated some with high scores. At the end of the day, it's really all about what the individual happens to like or not like. I think *shrug* "whatever." sums up my opinion on reviews and scores. Well written piece, by the way.

SanAndreas

11/11/2014 at 11:16 AM

At this point, I've long since given up on professional reviewers, but I didn't really care much about them to begin with. I started losing interest in gaming magazines when they moved away from talking about how to beat games I liked and started focusing more heavily on reviews and other shit like that.

Most of the games I enjoy are 7s and 8s in the world of game reviewing. A few are 9s. Most of the 9.5s and 10s, with the exception of Zelda games, are games that put me to sleep. Of the hundreds of games I own, I can count the games I own made by EA, Activision, or Ubisoft on the fingers of one hand..

My one quibble with game review scores that's hard to ignore is Metacritic. Its weighting is skewed. Because of our years in school, Americans are used to seeing 70-79 as a "C", or mediocre, and anything below 70 as a failing grade. Metacritic does even worse: if a game site uses a school-style letter grading system, Metacritic weighs a "C" as a 50, which is a grade a student that is either mentally slow or simply completely fucked off in class gets. Sadly, Metacritic does impact the games somewhat. Fallout: New Vegas was a better game in most ways than Fallout 3. Obsidian simply did a far better job on the franchise than Bethesda Game Studios did The 84 aggregate it got on Metacritic kept Obsidian from profiting on it (the game sold very well, but Obsidian lost a bonus they really needed from Bethesda specifically because of the score) and it all but ensures that Obsidian will never work on the series again. And that's just one example. I'm pretty sure that some developers see the hostile reception their games get on MC and it kills their enthusiasm for making games that follow-up to some perfectly decent and fun products.

But I agree with the main point of your story. It's ridiculous getting so over-the-top angry over game reviews. My flip response has always been that getting angry at game journalism is like getting violently angry at Cupcake Baking Monthly or Model Airplane Enthusiast. But really, game reviews are irrelevant. What I wouldn't give for a Nintendo Power-style gaming publication that sticks with how to find every secret in good games instead of gushing over the latest annual EActubi refreshes!

SanAndreas

11/11/2014 at 11:23 AM

And as to quibbles over Bayonetta's sexual themes, meh. That game is fun as hell, and I'd play Bayonetta or Bayonetta 2 over any God of War game in a heartbeat. I also rolled my eyes over all the pearl-clutching over Dragon's Crown's art design.

Julian Titus Senior Editor

11/14/2014 at 09:27 PM

I have always been a firm believer in using the whole score scale. I wrote a PlayStation fanzine when I was in high school. I used the 0-100 scale because I was a huge DieHard GameFan, er, fanboy. I gave Alone in the Dark 2 a 12, because I found it to be nearly unplayable, but I was saving the single digit scores for something truly dreadful.

I've done my best to review games for PixlBit by acknowledging the technical merits of the title along with my personal feelings. That's why Saints Row IV was my second favorite game of 2013, but I still had to speak to the problems it has. Hopefully, I have done a good job of explaining why I like or dislike a game, and that my words and my score jive together.

Log in to your PixlBit account in the bar above or join the site to leave a comment.