If I ran for office, my slogan would be "Y'know, maybe ... I mean statistically it's improbable, but I think we have a shot, provided people cooperate ... that's a long shot, but hey, maybe."
I like the ring to it. lol
On 12/21/2014 at 06:12 PM by leeradical42 See More From This User » |
So I have had this game for a while and really haven't played it, so I was watching my trailers on my ps3 and saw the one for Disgaea 4 and loaded it up and not only was is really good graphically it was very different, the gameplay was definitely Disgaea but the political part was very intriguing, it has a map where the more you progress the more territory you aquire and manage which I found very vey interesting and so now im playing and really enjoying it.
The previous iteration’s school theme has been discarded in favour of a political one here, with Valvatorez and his aide, Fenrich, seeking to mount a presidential campaign to seize power from the Netherworld government. It’s a poignant choice of framing for a series that has always been about power, dominance and the claiming of territory, and as a result the plot marries mechanics with some success. As the story – once again divided into chapters that are structured like seasons in a Japanese anime show – develops, the writers take to the theme assuredly. A President Obama-alike even makes an appearance, complete with his ‘Yes we can’ slogan.
By far the most interesting addition here is the campaign room, an abstract meta-board on which you arrange symbols of each of your characters. Units that are placed adjacent to one another are more likely to engage in combo attacks in play. As the game progresses, you earn the ability to place enhancing towers on this board, and characters within their sphere of influence enjoy statistical benefits in battles.
This is without doubt the most comprehensive entry in Nippon Ichi’s once-trailblazing series, packaging its accumulated ideas alongside a clutch of innovations of its own. And yet repetition has dulled the appeal, with the complexities acting as a tall barrier to newcomers while the innovations are simultaneously too meagre to sate any but the most eager devotee. Sad, then, that a series born from explosive creativity and an eagerness to dodge the straitjacket of convention should have become a slave to its own winning formula.
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