This seems like the definitive way to play the classic RE. I may indulge in the next few weeks, after I've had my fill of Borderlands The Pre Sequel.
Resident Evil HD Impressions
On 01/22/2015 at 10:32 AM by mothman See More From This User » |
I have to admit I was worried that this port would be a mess but for the most part I had nothing to worry about and at least one thing to be very happy about.
The game looks pretty damn good for a 13 year old Gamecube game and the wide screen presentation makes it look even better on an HD TV. No it can't compete with what current generation PCs or consoles are capable of but anyone expecting that must live in a world of unicorns and smurfs.
The one thing that makes me very happy is the addition of a control scheme that doesn't baffle the human brain. I no longer have to push the left analog stick away from me to make Chris walk towards me and when I push it left or right my character doesn't stand still and spin in either direction. Tank controls increase the tension be damned! Increase the frustration and use of profanity is more like it. Thank god I no longer have to fight the controls in addition to dogs and zombies.
The only thing that is still slightly annoying is that when the view changes suddenly due to the static backgrounds it has a tendency to disorient me and I wind up running back the way I came which can be hazardous to ones health if you happen to be running from a bunch of enemies.
When fighting enemies auto-aiming works pretty well in terms of hitting the enemy. Headshots are more a matter of luck than anything else and in my experience have occured about 50% of the time. The rest of the time I need to whip out the kerosene and burn the buggers to avoid their crimson headedness later on. I've only failed to do that 3 times but having a crimson head run up and punch you in the face makes you learn quickly. :)
The one thing I've found about auto-aim though is sometimes your shots connect when you don't appear to be pointing directly at the enemy.
Playing the game anew I quickly realized how much I'd forgotten like puzzle order and not filling your 6 slot inventory up with items you don't need until you've found an item box/save point room to drop them off in. Ooh look, shotgun shells, er, but I don't have a shotgun yet, let's leave them there for now.
The other thing is not saving unless it is needed. Playing a lot of RPGs I have developed a tendency to save frequently in order to avoid having to do things over when you die. You really can't take that approach when you have a finite number of saves enforced by your need for a typewriter ribbon in order to do so.
At the moment I'm pretty early in the game. I've just picked up the shotgun. I love the way the game tries impede your progress once you need to do something. A previously empty corridor fills with Zombies who, lacking etiquette enter by breaking through the windows.
Now I'm off to kill a man eating plant and stuff a jewel in a big kitty's mouth.
Hopefully I'll have time to play a lot more on the weekend. So far I think I'm getting my 20 bucks worth.
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