I couldn't get into Dark Souls 2 either. Pretty game on PC though, for sure.
Love Dark Souls, Hate Dark Souls 2
On 02/02/2015 at 09:44 PM by Casey Curran See More From This User » |
Last year, I finally got into Dark Souls and loved it. I loved the world, the combat, the challenge, the exploration. Maybe I just needed a bunch of failed attempts to get into Demon's Souls or a burnout on overly cinematic games caused by Uncharted 3 and Assassin's Creed 3. However, when I finally got around to Dark Souls 2, I was in denial for a little bit until I beat a boss and realized that I was just getting frustrated, not being able to enjoy the stuff I loved about Dark Souls.
First off, there's the depleting health. My god I hate this decision. In Dark Souls there is really only one way to cut your health bar, getting cursed. This does not come in until about 8 hours into the game, however, when you'll be good and ready for it. Dark Souls 2, meanwhile, decided every time you die, you'll lose a small chunk of health until you're at half health. You can restore your health bar back to normal, but the items which let you do so are finite.
Dark Souls to me is less about the player leveling up their character and more about the player themselves getting better. Don't get me wrong, every time you level up matters a lot, but you also learn patience, enemy attack patterns, when to expect a trap, always to be alert of your surroundings. You could give the player a level 40 character, he'd still probably die at one of the earlier bosses (which I faced in the teens/early twenties).
I might die a lot, but this is gonna be epic!
But, Dark Souls 2 instead punishes you every time you die. The feeling that I can go approach an encounter even better the next time is hard to find when I can take fewer hits. I can't count the number of times I made it to a bonfire with zero healing items and just a tiny sliver of health in Dark Souls 1. In 2, these moments would not exist. Add to it that the items are finite, and I'm worried either I have to spend most the game annoyed at how I'm crippled or with the fear that I may not be able to tackle the final boss at the top of my game.
Then there's the disappearing enemies. If you kill an enemy enough times, replenishing your health and Estus Flashks bonfire will stop respawning them. This at first seems like a relief, especially if they're between you and a very tough boss. However, it instead presents a bigger issue. The soul system has not been touched, so if you die, you still lose your souls and have to recover them at the spot you died at. Die again before you recover them and they're gone for good.
In Dark Souls, this system was great. It added challenge to the game and made me actually fear death. However, dying was not the end of the world. I could still recover them and if I lost them, I could always just kill more enemies. In 2, however, it felt like I lost out a lot. Like this may cripple me for the end of the game. This caused me to overlevel myself, grinding without having fun in order for me to have less fun figuring the area out as I could take out enemies too easily. Because I'd rather lose 20,000 souls in Dark Souls 1 than 2000 in Dark Souls 2.
Oh great, another chance for me to lose more health
These choices feel like counter-intuitive game design. Like some people at From Software only cared about challenge, not how to make it fun. Choices in game design made to be different from something that exists rather than what fits the game best.
I could maybe forgive these if Dark Souls 2 had something great to offer me, but it doesn't. The world didn't feel alive like Dark Souls 1's, it felt like a collection of video game levels. Not just that, but over half of them felt like less fun copies of Dark Souls 1 areas. Bosses weren't terrifying monsters so bizarre looking I have no clue to describe them, they're giant soldiers. Dark Souls 1 kept those guys delegated to minibosses, giving us the true creativity to real bosses.
Does this hamper my excitement for Bloodborne? No. Bloodborne has a new take on combat with design choices which complement the new gameplay rather than keep what Dark or Demon's Souls had. Bloodborne is in a new kind of area with new kinds of enemies full of creativity. Bloodborne looks like the game Dark Souls 2 should have been.
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