I'd say both, but as a kid who was growing up when Metal gear Solid was making cutscenes as opposed to high scores a reward, I have a "fuller" experience when I play a game with an actual story arc. I would say I enjoy games more when I'm working toward a narrative goal, but that doesn't mean I am willing to play a bad game for a good story necessarily. Basically, mechanics is NEEDED if I'm going to play a game, but a good narrative does push things over the edge for me.
BaD Community Blog Vol. 3
On 02/03/2015 at 09:51 PM by Blake Turner See More From This User » |
Linked to Article Series: Blog a Day (BaD) 2015
Ludology or Narratology?
Basically the pretentious asshole way of asking if you prefer mechanics to narrative. Obviously, we all probably fall mostly in the middle somewhere, but which side do you tend to favour?
Personally, I'm in the Ludology camp. I prefer mechanics, and would rather see narrative serve to boost mechanics than the other way around. Not that I don't enjoy it when it's the other way around, it's just that if a game has meh gameplay, I'm generally not going to finish it just for it's plot.
Games which favour Ludology: Dark Souls, most platformers, 90s shooters, games like System Shock 2, Deus Ex, etc. Games that are all about mechanics.
Games that favour Narratology: RPGs like the Witcher, Mass Effect, Adventure Games, The Walking Dead, JRPGs, Games like Gone Home and Dear Esther.
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