I tried playing this on iPad but couldn't figure stuff out. Maybe it's easier with a computer and a mouse, or with a controller? I dunno. HEard so many good things about it though.
BaD#3: Superbrothers: Sword & Sworcery EP First Impressions
On 02/04/2015 at 08:54 PM by Alex-C25 See More From This User » |
Linked to Article Series: Blog a Day (BaD) 2015
For the third day of BaD, here's one from all the way back in 2012 when I got it from my first ever Humble Bundle.
Released on the same year I bought the bundle, Superbrothers: Sword & Sworcery EP is an indie game made by Canadian team Superbrothers in collaboration with also Canadian indie team Capybara Games (or just Capy) and can be best described as a Point-and-Click adventure game, with light combat and emphasis on music. It's a pretty mysterious plot so far, as I can only gather from the descriptions and what i've played that is about a female monk or so who is exploring the ruins of an ancient civilization. This seems barebones, but story is a big factor in the game and honestly, the game is pretty surreal for me to give a good description.
I honestly can't say much about Superbrothers. With my last two blogs, I had a good idea of the games I talked, but here i'm only scratching the surface of the story and small content. Despite that, I can safely say that this game is quite interesting and there's some peaceful element to it that clicks with me, maybe thanks to the slow pace and the beautiful serene landscapes. It's like it's inviting you to explore and relax. It help that I think it has an art style that i've never seen before and it's unique to the game.
Okay, maybe I can talk a bit about gameplay. So far, it's very much exploring with point-and-clicking, but now i'm getting to some do some combat, which is done to the rhythm of the music and on the second chapter the music element is starting to come up on puzzles. Exploring is nice, but it's easy be confused and not know what to do since the tutorial blurbs are written in a vague, twitter narration style that sometimes doesn't explain very well what you have to do. The dialogues can also get a bit odd and jarring (though amusing) since the modern slang sometimes doesn't match the ethereal world and feel of the game, but thankfully it has not been overdone.
It's a very gorgeous looking game and I feel that the 8-bit graphics match the game and I can't see it with any other graphic style. The music made by Jim Guthrie (the composer of Indie Game: The Movie) is very beautiful and I can why it's one of the most praised elements from the game. You simply can't deny something like this:
I'm very eager to continue the game. I'm feeling i'm getting to the part where it becomes much more exciting and I hope to see the role music will play much later in the game.
You can also get this game from the Apple App Store and Google Play, since Superbrothers was actually released first on mobile.
On other news:
-Last night Aaron gave me a Steam gift that contained Oniken as part of his share for giving him my second copy of Frozen Synapse. Thanks a lot man!
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