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METROID PRIME 2 is hardcore! BaD#17


On 02/24/2015 at 08:59 PM by asrealasitgets

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I finished up Metroid Prime 1 on WiiU recently which is quite awesome by the way, and I went on and started the sequel. I will probably put off finishing 2 for a while because I feel like it's too soon to jump back in after 15 hours or so of the original. The games were released with some time apart, and I don't want to feel burned out because I truly love these games. 

My first impression of Metroid Prime 2 is that it feels like it is a bit harder than the original--surprisingly. This is kind of odd because nowadays when a game becomes a great hit the sequel tends to be easier and more streamlined in order to grow the player base, like Mass Effect 2, Dragon Age 2 and even the last Zelda Wii and Mario 2D games. I would even add the Dark Souls 2 to the dumbing-down-of-all-the-things-for-everybody-to-play. 

Metroid 2 comes along and it's like, " Okay, you want a challenge, here is a challenge! We dare you to finish this one!"  Honestly, I really admire this about old game design. Sequels were designed to build on what you already learned from previous entries, like Mario Games, but then adds it's own little twist. 

The original MP (Metroid Prime) had a very linear, kind of flat layout to it with different floors which all had unique themes like lava, ice, jungle, sand, etc. which made it easy to remember for backtracking purposes which is a mechanic that these games are built around.

MP2 has a very layered almost convoluted abstract level design with more decorative set pieces to hide secrets and paths than it's predecessor. It makes sense because this world, called 'Aether' is a totally different world than 'Tallon 4' which was the setting for MP1.  

The main mechanic to this game is it's light/dark world design, which requires you to travel through a portal every now and then and familiarize yourself with the same map, albeit with tougher enemies and the dark world also adds another mechanic that requires you to shoot lamp posts to activate light bubbles for you to step into. The dark world is contaminated with radiation that drains away your health, so you have to travel across by getting from lamp post to lamp post. It's an interesting way to recreate backtracking or recycling maps with a refreshing twist and a challenge.

Very interesting. The game looks really different from the last game in terms of art design which is awesome and makes it feel like a new unique experience altogether. R for Refreshing!

-asrealasitgets 


 

Comments

Joaquim Mira Media Manager

02/24/2015 at 09:42 PM

I have to say that this game aged well, and I mean that in how I feel about it in general. The first time I played it I liked the game, but it wasn't at the same level as MP. Now I understand the game much better, and I'm enjoying it a lot more. I guess I should have played MP2 a second or third time back then just as I've played MP four times by now.

asrealasitgets

02/25/2015 at 03:36 PM

Yes. Every stage is so unique and interesting. There are spinning doorways, sand waterfalls and overall the colors and geometries are so visually appealing. One of the best looking Gamecube games for sure.

Super Step Contributing Writer

02/24/2015 at 11:37 PM

I rented MP2 a few times, but that dark/light mechanic really frustrated me. 

I should buy it and finish it though. It was a good game. 

asrealasitgets

02/25/2015 at 03:35 PM

So far my only problem with the game is navigating the weird maps. Also the dark/light world doesn't help things either. Not impossible, but my memory! OMG!

Super Step Contributing Writer

02/25/2015 at 04:18 PM

I didn't have a huge problem navigating, I just hated having to re-energize those damn light bubbles all the time and having to do it with limited ammo.

Cary Woodham

02/25/2015 at 05:52 AM

Echoes is great, but way too hard!  I can finish Metroid Prime 1 and 3, but not this one!

Glad to know I wasn't the only one who called them 'lamp posts.'

asrealasitgets

02/25/2015 at 03:34 PM

I've seen those lamp posts referred to as 'sonic bubbles', like from thos air bubbles in the Sonic water levels. Yup, that's about right!

Cary Woodham

02/25/2015 at 07:10 PM

Maybe when Samus is about to die they should play that 'dun-dun, dun-dun' music in Sonic when you drown.

transmet2033

02/25/2015 at 11:10 AM

Echoes is probably my favourite of the Prime Trilogy.  Prime was amazing and all, but it hit too many of the same notes as Super Metroid.  I liked the industrial world of Aether, eventhough it was saturated in purple.

asrealasitgets

02/25/2015 at 03:30 PM

Yes. I feel like the game drops you off in this maze like a rat and says, okay, go get the cheese now and I enjoy that about it. While the first prime game always gave you a hint about where to go, MP2 level layouts are more of a challenge to navigate. It all feels more alien and organic than the last game. Very interesting.

C.S.3590SquadLeader

02/25/2015 at 12:19 PM

If Prime 2 is more difficult, it certainly explains how I was only able to beat the first one after beating it.

asrealasitgets

02/25/2015 at 03:32 PM

I actually thought that the decision to throw you into the dark world so soon was a little questionable. Like, are you for real Metroid Prime 2 devs? OMG! You so crazy! 
 

Alex-C25

02/25/2015 at 12:29 PM

I think i'm only about 20% in Echoes, but it's an excellent game nonetheless.

asrealasitgets

02/25/2015 at 03:31 PM

I've been playing for quite while and scanning everything but I still have like 1%. LOL!

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