I have to say that this game aged well, and I mean that in how I feel about it in general. The first time I played it I liked the game, but it wasn't at the same level as MP. Now I understand the game much better, and I'm enjoying it a lot more. I guess I should have played MP2 a second or third time back then just as I've played MP four times by now.
METROID PRIME 2 is hardcore! BaD#17
On 02/24/2015 at 08:59 PM by asrealasitgets See More From This User » |
I finished up Metroid Prime 1 on WiiU recently which is quite awesome by the way, and I went on and started the sequel. I will probably put off finishing 2 for a while because I feel like it's too soon to jump back in after 15 hours or so of the original. The games were released with some time apart, and I don't want to feel burned out because I truly love these games.
My first impression of Metroid Prime 2 is that it feels like it is a bit harder than the original--surprisingly. This is kind of odd because nowadays when a game becomes a great hit the sequel tends to be easier and more streamlined in order to grow the player base, like Mass Effect 2, Dragon Age 2 and even the last Zelda Wii and Mario 2D games. I would even add the Dark Souls 2 to the dumbing-down-of-all-the-things-for-everybody-to-play.
Metroid 2 comes along and it's like, " Okay, you want a challenge, here is a challenge! We dare you to finish this one!" Honestly, I really admire this about old game design. Sequels were designed to build on what you already learned from previous entries, like Mario Games, but then adds it's own little twist.
The original MP (Metroid Prime) had a very linear, kind of flat layout to it with different floors which all had unique themes like lava, ice, jungle, sand, etc. which made it easy to remember for backtracking purposes which is a mechanic that these games are built around.
MP2 has a very layered almost convoluted abstract level design with more decorative set pieces to hide secrets and paths than it's predecessor. It makes sense because this world, called 'Aether' is a totally different world than 'Tallon 4' which was the setting for MP1.
The main mechanic to this game is it's light/dark world design, which requires you to travel through a portal every now and then and familiarize yourself with the same map, albeit with tougher enemies and the dark world also adds another mechanic that requires you to shoot lamp posts to activate light bubbles for you to step into. The dark world is contaminated with radiation that drains away your health, so you have to travel across by getting from lamp post to lamp post. It's an interesting way to recreate backtracking or recycling maps with a refreshing twist and a challenge.
Very interesting. The game looks really different from the last game in terms of art design which is awesome and makes it feel like a new unique experience altogether. R for Refreshing!
-asrealasitgets
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