I'm in a bar drinking beer and waiting for friends. So I'm good thanks
GLaD to be going back and forth
On 03/11/2015 at 02:49 PM by Super Step See More From This User » |
Played some more Last of Us Remastered last night and ever since I wrote that article on levels vs. segments for +10damage where I said I prefer having whole levels to get through as opposed to bite-sized segments I've been going back and forth on that opinion. I should have written more about what a huge part context plays in my preference.
For instance, there was basically a boss I just beat by hitting three times, yet the game lets you hit him once, die, then start back where you left off. This was relieving at first, but had an ultimate effect of making that battle anticlimactic. Meanwhile, there's a long segment of Clickers I have to get through now and I hate how every time I get to the end and one of them hears me because I'm impatient and think I can run to get on top of a truck behind them (I'm dumb enough it took me a couple times to hear the words "here Ellie, I'll give you a boost") I have to go all the way back to the beginning of this hallway under a bridge.
In the former case, you're in a closed area and it's completely understable of the game to ask you not to fuck up and get caught. In the latter case, it's quite annoying to be so damn far behind where you were when you're basically just walking painfully slowly. This game is still somehow really good at creating tension, but it does deflate a bit when how far your moved back isn't striking the balance you might want.
Having said all that, TLoU really does get better as you play it and I'm very excited to finish it soon. I thought this would be a one-and-done game for me for sure, but I see muyself coming back to it. And in its defense, none of its segments are as tiny as some I remember from Tom Raider.
I also played some Counter Spy last night, which I'm not sure is saving my progress. It generates a random level each time you play, but do you have to get through several random levels in one sitting to get anywhere? I'm not clear on this, but it didn't allow me to continue last time I played despite definitely having beat a level. I love the style and pace of its gameplay. Especially the 2D-to-3D shifts and the fact you're sneaking around, but by no means need to move slowly. Something I really like about Rayman Legends and this game is the fact timing is more of a factor than waiting when stealth segments appear.
How are you all?
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