Ha! Right. Perhaps a better comparison could've been used. I got a little sister. Don't think that would work. Too much testosterone associated with Gears.
Ha! Right. Perhaps a better comparison could've been used. I got a little sister. Don't think that would work. Too much testosterone associated with Gears.
Yes, the farting. There's also a belching doll that'll clear a room too. It's interesting to see what the doll's ability can do. I went 'round seducing all the dolls with the one that does the wiggle and then suddenly realized that it makes some dolls follow her around. I thought, maybe there's a puzzle where I can use that, just like I did with the farting doll. Oh video games. The things we do in them.
Stacking has a very lovely visual style. Cut-scenes are done like a silent movie. There'a actually no voice work in the game, just dialog boxes, but it's very visually attractive in every way.
I was going to mention that Sky Kid should've been called Sky Bird, or Sky Woodstock after the Peanuts character, because that's what the pilot looks like.
Right. Sky Kid Deluxe in the one not on other collections. I remember now.
Yea, I'm really liking it so far.
Yea, I've played lots of mediocre games, but had fun because they had at least two player co-op.
He still looks like 40 at most.
We, or maybe just I, was hoping to get the achievements in Survival Mode and Overrun, but the multiplayer was more limited in several ways than in Gears 3. Fatigue set in as we tried that last Survival map for an achievement again. You have to win 10 waves and it takes a good long time. We would get into the 10th wave and lose after almost a hour of gameplay. Very frustrating.
Co-op is the best, but even that can get scrappy at times. I was really pissed during Survival missions when bots weren't doing their job and covering my back when I was keeping one side of the approach clear of locust.
Yea, that's cool. Mark and I tried Hardcore, and, although I liked the challenge, he seemed frustrated with it. The Declasified Missions in each level also add conditions to each level. like several limit you to certain weapons, others add reduced visibility, wind, or reduced visual clarity as you get hit. I liked these alterations of the gameplay but I had to convince Mark to do them every time. He just wanted to run-and-gun and blow Locust to chunks.