Posted on 02/03/2012 at 02:42 PM
| Filed Under Feature
Seems fundamentally at odds with Nintendo's entire mantra. I feel the comparison of Nintendo to Pixar was apt. If they were to approach any of these big franchises with a darker tone, it just wouldn't be them anymore.
Not sure what that has to do, fundamentally, with the issues in Japanese games and their appeal to western audiences. These games sell gangbusters despite not taking on a dark tone. Clearly Nintendo is doing it right. They sell games with universal appeal that garner huge sales.
Those not doing it right are the ones half in and half out. Nintendo may catch a lot of "internet crap" over their style of game design, but people still buy these games, so I don't think the crap talk counts for much. The ones really in danger are the ones that are catching crap and not garnering sales.
If we want to look at a great example, take Shadows of the Damned. The game sold like crap. Why? I thought it was fantastic - one of my favorite titles in 2011 - but it seemingly didn't connect with western audiences. It has dark overtones, but it's completely over the top. I think that clear disconnect from reality is where western audiences are lost. If you contrast this to a game like Skyrim, while it features magic and dragons, it all fits neatly into historical lore. Most western games, while somewhat fantastical in design, are typically rooted firmly in reality. That departure, I think, is what's most offputting to western audiences with Japanese games.
Story always takes a backseat too, which I think is a huge problem as well. Sometimes Japanese games nail it, but I'd say more often than not, they take that for granted. This is totally fine with me, but I love Japanese games and typically have a hard time connecting with the more story-based and darkly toned western games.
I think Japan and America are just very different places culturally and now that western games are becoming more prolific, it's becoming easier and easier for Americans to pass on Japanese games. I'm cool with Japan doing what they're doing and I can do without much change. If anything the only thing that needs some love is the JRPG. They need to start shaking that genre up because it's been the same fundamental experience for many years at this point. Final Fantasy XIII did some amazing stuff for combat and I'm hoping XIII-2 really meshes the combat with the open world gameplay we expect, setting the mold for future experiences.