I wouldn't say it's like holograms. We'll probably do a special in the future, complete with youtube links, so you'll be able to get an idea of what we're thinking. You can probably google Johnny Lee and Wii to find the example Nick mentioned, too.
I wouldn't say it's like holograms. We'll probably do a special in the future, complete with youtube links, so you'll be able to get an idea of what we're thinking. You can probably google Johnny Lee and Wii to find the example Nick mentioned, too.
While I agree with Nick's deduction, I'm not the Jason that was present at the time. I'd posit that this type of 3D is the least likely to cause sickness, and if I had to describe the instances I've seen that utilize it, I'd say it's closer to looking into a box that has depth in the opposite position of the viewer, rather than the 3D you might see in movie, where things pop out at you.
I think Nintendo would rather do another full retail release for most of their Mario properties, even if it's the same game engine. While I'd like NSMBWii DLC from Nintendo, I'd rather not see a trickle of stages, as I think an entire world or two at a time would be a lot more fun.
Speaking of being in the future, I wonder if Epcot will include some of these in their "Innoventions" attraction. Ever since the Dreamcast was released, they've included some of the current generation's consoles, and I don't see why they wouldn't include a handheld where true 3D games are fairly commonplace.
If not Epcot, maybe The Magic Kingdom's Tomorrowland might have a display?
For those looking to see a sample of what can be done with Reggie! check out the youtube channel of the "Newer Super Mario Bros. Wii" team, here:
http://www.youtube.com/user/NSMBWHacks#p/
I have been entirely too excited about Reggie! The opportunity to play more Super Mario Bros. stages, co-op, on the Wii is an exciting idea, and at this point, I fully intend to review complete Reggie!-made stage compilations on PixlBit. I also plan to write a simple step-by-step guide to installing the HomeBrew Channel, Riivolution, and the stage patch files to make the process a bit more simple for anyone interested in playing these stages, as well.
I've also found a lot of people don't like communicating when playing a game. Personally, I'm finding it harder and harder to play console games without someone like my roommate in the room, even when it's single player. Video gaming used to be a personal, private thing, but gaming with others, I've found it's almost always a more rewarding experience.
What's also notable is that it's available on for the iPhone and iPod touch, though apparently there's more slowdown.
I really had no idea that it was in BlastWorks, though. BlastWorks is a game based off of Tokemi Fighters, another freeware game created by ABA Games, though BlastWorks itself isn't by ABA Games, and in fact, Kenta Cho, ABA Games sole developer, didn't get paid for it!
Ah, regardless, it was entirely frustrating, and Capcom, as the publisher and license holder could have done something about it. It definitely made me wary of the follow-up Mega Man X Collection, which allowed controller configuration changes in each game, like the games did originally, IIRC.
My situation is about the same, I plan to get both the upgraded titles for this and Street Fighter 4, too.