"Looking at levels as an impressive creation is one thing, but treating levels like interactive museum exhibits isn't for everybody."
This couldn't describe this game better. Because people *can* make anything, they do. The thing is, I don't want just anything. I want well-made levels that work well within the limitations of the engine.
People using it to make things like Zelda's first dungeon, while amazingly cool, is still pretty worthless to me. You're right when you say that not everyone can appreciate the interactive museum concepts found here. Honestly, it goes strongly against it being an actual game. At that point, it practically isn't, which really killed the fun I could have with it.
For those who really enjoy making levels, I can see the appeal here. Otherwise there's not much to love other than the game's unique art style and character.


