Awe that last picture is sad. Bye bye Harold Ramis, I'll miss you.
I played the demo for this on Xbox and always wanted to pick it up. Thanks for reminding me. I really want to play it.
Awe that last picture is sad. Bye bye Harold Ramis, I'll miss you.
I played the demo for this on Xbox and always wanted to pick it up. Thanks for reminding me. I really want to play it.
Thank heavens someone actually gave me an idea as to who to choose. I was getting worried for a moment there. I'll do Bumper on N64 and Tip Tup on DS.
Interesting story. At the time, I wasn't really aware of what was coming out and which system had better games. I was picking up everything I could find for cheap at flea markets and such and just trying things.
I played it with my friend Mark, who I still play games with, and I showed it to my girlfriend. She was interested for like five seconds.
I'd love to have a Wii-U. Maybe by Christmas, but I said that last year.
Damn, I really need to go finish these games. Those videos are really scary and the music is incredible.
This Lobby Theme has always been in my head ever since I first played it back in '97.
I keep running out of repair wrenches and health packs. I end fighting with my fists and trying to figure out how to use the special skills meter thingy in the upper right part of the screen.
I've never played the DS version. I can't wait to get into it. I've had so little time this week, I haven't played anything.
I think this game is very appropriate for the season. I played a demo for it and it scared me. Everything is creepy in this game.
Ideas are a dime a dozen, it's following through on the concept that's rare.
I think one process is: Design Document, Market Study (to see if this idea is marketable and to whom), development, advertising. I heard companies do this kind of thing, and even individuals. Sometimes, some guy developes the whole game first and then sells it to a company who then changes it to make it sell better. I think this is how card game Magic came to be. Thing is, you could waste a lot of time developing a game just to find that only a few people want to play it. That would suck. Or maybe not. A labor of love is its own reward.