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Nick DiMola's Comments - Page 158

Kane & Lynch 2: Dog Days Review


Posted on 10/24/2010 at 02:58 AM | Filed Under Review

Man am I glad I didn't have to review this crapfest...

Episode 20: We're Back!


Posted on 10/20/2010 at 08:21 AM | Filed Under Feature

I'll make sure Chessa is there next week as well. We're taking a trip up to NY tomorrow, so she was in the process of getting everything in line before we left.

Server Maintenance - 10/18/2010


Posted on 10/18/2010 at 12:23 AM | Filed Under News

Looks like we're back up, sorry about the interruption!

Sid Meier's Pirates! Review


Posted on 10/17/2010 at 04:06 PM | Filed Under Review

Well if that were the case, the game should've done a better job demonstrating that. You describe the game as if it creates a sense of immersion, however after hours upon hours of playtime, I saw no such thing.

If the "real" gameplay was between the lines of what I saw, or the culmination of it, it was still unbelievably boring.

Hollywood Squares Review


Posted on 10/16/2010 at 01:17 AM | Filed Under Review

If anyone read this earlier in complete confusion as to why there was duplicate wording all over the place, it was a by-product of copy-pasting the review from Word into the site's editor. The tracked changes got copied along with the original text, all of which showed up here.

The correct information is now all present, my apologies for the error.

The Original Pokémon #151 is Back


Posted on 10/14/2010 at 08:52 PM | Filed Under News

Much to my surprise, you can actually catch Mew in Pokemon Red and Blue. Like Chris described in the story, there were a million ridiculous tactics to supposedly catch the elusive pokemon, but all of them were a farce.

Back in 2003, someone came up with a way to force an encounter with a Level 7 Mew. It has some crazy set of in-game moves to essentially get some hex values in line to trigger the encounter. I don't know how someone could've possibly figured this out, but it seems legit to me.

Sonic the Hedgehog 4: Episode 1 Review


Posted on 10/13/2010 at 04:14 PM | Filed Under Review

I also picked this one up and played through it. I'd say that I echo the exact sentiments put forth by Jason. The game looked and acted like a classic Sonic game, but it was missing some of the heart and soul.

The sense of speed wasn't quite there due to the enemy ladders, and the level themes felt a bit too analogous to the old games. I felt the music was criminally bad, which oddly put a damper on the experience for me.

Even worse is the length of the game, which weighs in at a paltry two hours. Given the ease of the game as a whole combined with the short length, there isn't much to enjoy here.

I was left asking the same question as Jason at the end, "Why should I play this over any of the original Genesis Sonic games?"

Ace Combat: Joint Assault Review


Posted on 10/13/2010 at 07:32 AM | Filed Under Review

You know, that's exactly what I said in my head while playing both this and HAWX 2. I think it's largely a result of the semi-simulation nature of the games.

When you straddle the line of simulation and arcade flight game, you wind up with something that's not wholly enjoyable. Give me Rogue Squadron 1 or 2, or StarFox for the SNES or the N64 and I'll be infinitely happier.

Tom Clancy's H.A.W.X. 2 Review


Posted on 10/05/2010 at 01:25 AM | Filed Under Review

More than likely we will be receiving a copy of the game and should have the review completed shortly after its release.

Tom Clancy's H.A.W.X. 2 Review


Posted on 10/04/2010 at 07:50 AM | Filed Under Review

True enough, Caliban. I guess because I'm also playing Ace Combat: Joint Assault, it was in head that a flight stick isn't always necessary because the slider pad has been working surprisingly well for that game.

Actually, in general I feel like both Ace Combat games I played and The Sky Crawlers all had superior controls to HAWX 2, and though they aren't optimal, I still felt comfortable piloting the jets with the control sticks.

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