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SanAndreas's Comments - Page 201

Love the System: Our Favorite RPG Battle Systems


Posted on 09/29/2013 at 05:07 AM | Filed Under Feature

I liked the individual skills that VI had for each character, but I also found that the characters were seriously overpowered to the point where there was really no wrong character for any situation, especially with a couple of choice relics. I made Gau, a character everyone else usually hates, into a damage-dealing bastard quite easily. I once killed Final Kefka in five attacks! V did have a good battle system, and I've grown to appreciate the game more and more over the years. but I think it showed to much better effect in Final Fantasy Tactics than in FFV.

Love the System: Our Favorite RPG Battle Systems


Posted on 09/29/2013 at 05:02 AM | Filed Under Feature

Great to see the FFXII love here. It is my second favorite FF title as well, surpassed only by VII.

Cary's Top Five Video Game Clowns


Posted on 09/29/2013 at 04:53 AM | Filed Under Blogs

Mr. Mime is the only clown that comes to mind.

Post-Birthday Reviews


Posted on 09/23/2013 at 12:17 AM | Filed Under Blogs

Yeah, I spent time in Arizona seeing family, then I spent 3 days in San Diego and 3 days in San Simeon, which is about halfway between L.A. and San Francisco.

For your pretend birthday present, you get a date with the Amazon. How's that? :)

Post-Birthday Reviews


Posted on 09/22/2013 at 08:26 PM | Filed Under Blogs

Happy belated Birthday! Sorry I missed it. I was on vacation on the West Coast at the time.

On Chronicles of Mystara, I was interested in getting it and would have gotten it EXCEPT for the fact that it came out far too close to Dragon's Crown, and Dragon's Crown is a far superior game (however, George Kamitani did work on D&D when he was with Capcom.)

Castle of Illusion kind of interests me, and I will probably pick up Hatsune Miku as a curiosity. i like it when we get off-the-wall titles like that in the US.

That cake was pretty nice, BTW. Kudos to your coworker for the nice birthday surprise.

Raging over a number: Game scores and the deeper issue


Posted on 09/21/2013 at 02:20 PM | Filed Under Blogs

It isn't just gaming, bud. Read any Wall Street Journal article about Apple or Google. The discourse in the comments there makes gamers look like Abraham Lincoln debating Stephen A. Douglas.

Moderator: Please disregard my accidental clicking of "reporting." Wasn't paying attention, sorry. :(

Raging over a number: Game scores and the deeper issue


Posted on 09/21/2013 at 02:19 PM | Filed Under Blogs

One thing I hate about game scores is Metacritic. Metacritic is a beast that needs to die in a fire, and then the fire needs to be thrown into the sun, and the sun then needs to be flung into a black hole. :) Hyperbole, yes, but it's sad that some shitty hole in the wall website in the Czech Republic can tank an otherwise solid game's MC scores. That kills sales and studios. Obsidian, for instance, missed out on a huge bonus payment promised to them if Fallout: New Vegas merited an 85 or greater on Metacritic. It got an 84. And I thought that gameplaywise, it was far superior to Fallout 3 (Metacritic 91). Obsidian lost their bonus in spite of the fact that New Vegas went on to sell millions.

I do think that ad hominem attacks, like the cheap shots at Ms. Petit over her transgenderism, are out of line.

What I'm Playing


Posted on 09/10/2013 at 06:59 PM | Filed Under Blogs

Cat Lady kind of reminds me of a 1990s point-and-click game from Empire Interactive, Dreamweb. You were tasked by the keepers of the Dreamweb to kill seven people who would be responsible for a nuclear war, but the way the documentation and the background story was written, it was ambiguous as to whether you were saving the world or were just a serial killer driven by paranoid delusions. The game ends with you walking into a police ambush and being gunned down.

Dreamweb also had an excellent soundtrack from Matt Seldon.

What is the Difference Between Piracy and Buying Used Games?


Posted on 09/08/2013 at 01:28 AM | Filed Under Blogs

This sums it up perfectly. The publisher got all the money they're entitled to from that copy, per the First Sale Doctrine of the Copyright Act of 1976, 17 U.S.C. § 109, which is a critical consumer protection. For my part, I have never had a used copy pushed on me at GS. They've always given me a new, factory-sealed copy unless the game is completely out of print.

I game because I'm a gamer: To impress other people? Not so much!


Posted on 09/08/2013 at 01:17 AM | Filed Under Blogs

People did complain somewhat about Miranda and her costume which looked more like body paint on her bare ass than a real costume, and the gratuitous close-ups of said painted ass. Bioware didn't throw that stuff in for artistic effect, they did it because sex sells. Whether that was an idea that came from EA brass or from Bioware producer Casey Hudson himself, it was still a case of "sex sells." And Machocruz is exactly right. Bioware was, at the time, a can-do-no-wrong critical darling while Konami is a "dirty Japanese developer" in the eyes of the Western press.

Personally, I think the outcry is a bit stupid. MGS is military fantasy. I didn't care about Miranda's painted ass, I rather liked the Sorceress and Amazon designs in Dragon's Crown, and I'm kind of "meh" about Quiet's design.

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