Nice job. I know I wanted this feature during E3, when I would come to the site and find an influx of new articles (though I just went to the main E3 page and it was easy enough to find everything).
Nice job. I know I wanted this feature during E3, when I would come to the site and find an influx of new articles (though I just went to the main E3 page and it was easy enough to find everything).
Your points are aesthetic. You could recolour Call of Duty, make it look like an alien world, and reskin the weapons, and the game would play exactly the same.
Maybe it's like a cross between Call of Duty and Halo. That's still boring.
Are you sure? Then, who's Chris?
Four DiMolas. Three brothers, and Nick's wife.
I like strawberries, not double-posts.
The more I read of this game, the more it seems like a clone of Call of Duty games. And that's exactly what I don't want. I liked The Conduit because it felt more like a classic shooter, and I was hoping the sequel would follow that tradition. Adding features like a sprint button and weapon class system is just needlessly complicating things, and in the end, does nothing but bog down the real action and interfere with the enjoyment.
*yawn*
Wake me up when Kirby's Epic Yarn is released.
*yawn*
Wake me up when Kirby's Epic Yarn is released.
"considering the lack of multiplayer games available on the Wii platform."
I sincerely hope that either there is something missing from this comment, or it was sarcasm.
I'm confused about something. I thought Camelot was the company who owned the Hot Shots licence?