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Justin Matkowski's Comments - Page 26

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 10:27 PM | Filed Under Blogs

Thanks for the heads up man, that's awesome! Going to listen to it now!

Leaving the Console Behind


Posted on 02/27/2013 at 10:22 PM | Filed Under Feature

The main draw for me for PC gaming is the level of community contribution and interaction. My best example for this would be Skyrim: the amount of quality content generated from the Nexus and Steam communities, from gorgeous graphic enhancing mods, to studio-quality level quests, to an enormous amount of incredible custom armor sets, has me absolutely floored. To see so many people working together, spending long hours simply to make a game better and provide more content for your invenstment is just awesome.  

 In my opinion, fan contributed content and community-delivered content expansion are the future of gaming, far moreso than AAA studios with blockbuster-budgeted titles and paid DLC. I've always been a console gamer myself, but I think this approaching generation will see me take the PC plunge, with open arms.

What Gamers Want, and What We Don't Get.


Posted on 02/27/2013 at 10:14 PM | Filed Under Blogs

At the end of the day, for me it comes down to two things: gameplay and some x-factor that the game possesses that you can't quite put your finger on. In terms of story and character development, I find myself sharing Joe Step's opinion; I truly appreciate a great story and fleshed-out characters, but I don't want the gameplay to suffer in favor of chasing a cinematic presentation. I think aping the film industry by bogging down the game with massive set pieces and QTE's is a mistep for the medium. I can honestly say I have only played a handful of games that, in my opinion, struck that perfect balance between an engrossing narrative and enjoyable gameplay.

I guess you could call my philosophy and priorities for what I want out of gaming to be THE EXACT OPPOSITE of David Cage's; to me, technology should support a strong foundation concept, and I find this generation's (and the way it's shaping up, next generation as well) striving for realism to be more of a hindrence than a contribution to gaming.

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 09:57 PM | Filed Under Blogs

Glad you dig em!

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 09:57 PM | Filed Under Blogs

Thanks!!

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 09:56 PM | Filed Under Blogs

Thank you! I agree - I might even do brew breakdowns by theme - a Kirby 6 sampler, Castlevania 6 sampler etc.

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 09:55 PM | Filed Under Blogs

They were no joke! Probably the hardest games I've played are Kaizo World 1 & 2; I'm thankful I played through them when I had my head shaved, because if I had hair it would have looked like a cat blew up on my floor.

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 09:53 PM | Filed Under Blogs

lol! "When the hell did my stairs turn into the swinging/spinning level from Super Castlevania?!"

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 07:56 PM | Filed Under Blogs

Thanks man!

Jesse Miller's 8-Bit Brews Brought To Life


Posted on 02/27/2013 at 07:31 PM | Filed Under Blogs

lol Mega-Man wine cooler would be hilarious! Though I think something stronger would fit with the difficulty curve on 8-bit Mega Man. If brew strength = difficulty level, all modern game brews would be wine coolers, while brews based on the 8-bit classics would require you to sign a waver prior to purchasing. Walking down the street after downing a few Mega Man brews would feel like jumping those invisible platforms!

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