Thanks for the heads up man, that's awesome! Going to listen to it now!
Thanks for the heads up man, that's awesome! Going to listen to it now!
The main draw for me for PC gaming is the level of community contribution and interaction. My best example for this would be Skyrim: the amount of quality content generated from the Nexus and Steam communities, from gorgeous graphic enhancing mods, to studio-quality level quests, to an enormous amount of incredible custom armor sets, has me absolutely floored. To see so many people working together, spending long hours simply to make a game better and provide more content for your invenstment is just awesome.
In my opinion, fan contributed content and community-delivered content expansion are the future of gaming, far moreso than AAA studios with blockbuster-budgeted titles and paid DLC. I've always been a console gamer myself, but I think this approaching generation will see me take the PC plunge, with open arms.
At the end of the day, for me it comes down to two things: gameplay and some x-factor that the game possesses that you can't quite put your finger on. In terms of story and character development, I find myself sharing Joe Step's opinion; I truly appreciate a great story and fleshed-out characters, but I don't want the gameplay to suffer in favor of chasing a cinematic presentation. I think aping the film industry by bogging down the game with massive set pieces and QTE's is a mistep for the medium. I can honestly say I have only played a handful of games that, in my opinion, struck that perfect balance between an engrossing narrative and enjoyable gameplay.
I guess you could call my philosophy and priorities for what I want out of gaming to be THE EXACT OPPOSITE of David Cage's; to me, technology should support a strong foundation concept, and I find this generation's (and the way it's shaping up, next generation as well) striving for realism to be more of a hindrence than a contribution to gaming.
Glad you dig em!
Thanks!!
Thank you! I agree - I might even do brew breakdowns by theme - a Kirby 6 sampler, Castlevania 6 sampler etc.
They were no joke! Probably the hardest games I've played are Kaizo World 1 & 2; I'm thankful I played through them when I had my head shaved, because if I had hair it would have looked like a cat blew up on my floor.
lol! "When the hell did my stairs turn into the swinging/spinning level from Super Castlevania?!"
Thanks man!
lol Mega-Man wine cooler would be hilarious! Though I think something stronger would fit with the difficulty curve on 8-bit Mega Man. If brew strength = difficulty level, all modern game brews would be wine coolers, while brews based on the 8-bit classics would require you to sign a waver prior to purchasing. Walking down the street after downing a few Mega Man brews would feel like jumping those invisible platforms!