Posted on 05/03/2017 at 06:32 PM
| Filed Under Feature
Curious, what is hard about the Souls games? I really want to know. I've played about 15 hours of Demon's Souls, about 25 of Bloodborne, and a few of Dark Souls 3, and I didn't find them hard. I found them to be challenging, but to me all I had to do was not try to run through areas and pay attention like I would in a survival horror game and I didn't have much trouble. Any time I die in those games it's because I wasn't paying attention, not because the enemies are too hard or too powerful. I do think the item descriptions and stats could be explained better.
When I say that Zelda needs to go in the Souls route for combat, I don't mean that the enemies need to be dishing out tons of damage. Actually, that's the ONLY thing Breath of the Wild takes from Souls, and it makes the game artificially difficult, because the combat controls aren't there. Enemies in Souls deal a lot of damage, but you have mobilty and defensive measures, plus you can knock enemies out of their attack patterns if you time your hits properly.
I'm not trying to put anyone down. I'm just wondering if people are confusing challenge with poor difficulty programming.