
Metroid Prime! That visor had some cool effects!
Metroid Prime! That visor had some cool effects!
"emenating the hostility of a living world that gives zero fucks about your existence"
This right here! This is my thing! This is what I love about games. I hate it when other devs takeaway difficulty and gettingud is what Souls is about and build around it as opposed to interesting world and purpose to what you're doing. We should rate our top Soulslike at some point.
Momodora is tops. I have to play this now. How does it compare to Salt&Sanctuary?
Dont leave out Axiom Verge. Literally a Metroid-like. I've seen a lot of mentions for Hyperlight Drifter as well, but I haven't played it yet. I'm nervous about next Momodora being in 3D. I don't particularly like 2D platformers or action games jumping to 3D like Ys.
I used to love posting screenshots of AC when I was playing it. Is it a significant update, like if I haven't played it since release will there be more to see and do?
PS1. I dont think N64 games have aged well. A lot of early polygon games havent. PS1 had a lot of gorgeous 2D games and JRPGs that I loved.
does fusion do Saturn as well? Been meaning to try out that library.
no offense taken. I'm sure Metroid is great for all the reasons you state. I haven't played them in a while and I've been meaning to replay MetroidPrime3 on wii. Honestly can't comment since I haven't played them (Classic Metroidvanias)in a long time aside from Rondo recently maybe. But what stands out for me from metroid is that isolation and atmosphere. I'm sure mechanics and progression would stand out more if I play them again, but again, they're not really fresh on my mind. There is a sega castlevania that I've never played and I really want to DL a rom of it to finally check it out . (Bloodlines on Genesis)
I agree about Metroid 1 not holding up that well. I'd rather play the remake. I should have given a response with a more technical angle which is, I think, what your were trying to do. I honestly forgot about 2D games in general when games became 3D, then retroactively started loving retro games all over again after the fact, like today.
I've been playing, or usually replay 90s survival horror games all the time because the genre basically died, much in the same way that 2D style games died for a while until indie games. This is the context that I play Castlevania or Metroid games now. I wish that they'd make a Metroid 3D game in the style of SOMA honestly, like if they're going to revive the game it should take the horror atmosphere of the original, like how RE7 rethought the series in 1st person walking sim.
I've played all the Castlevanias, even the PS2 3D ones that everyone hates, although I consider Devil May Cry a true 3D Castlevania until Souls. There might be an obscure sega one that I missed because I never owned the system.
Have you listened to the Castlevania episode of Retronauts? They go through ALL the games except the 3D ones, and go into all the portable ones with a lot of detail. It's a really good episode! Also, there is a Retronauts music podcast where they've been playing NES Castlevania music too.
I might sound hypocritical but I think Metroid 1 and Prime left real big impacts on me that Castlevania didn't. Metroid 1 on NES was a very haunting experience and the sound played a big part to that. That intro music was very booming and loud and ominous, like the game was warning you to stay away from it. This is nostalgia speaking, but Metroid Prime on Gamecube really blew me away. I wasn't a PC gamer until much later, so Metroid Prime and Turok 64 before that were my introductions to fully 3D 1st person exploration. Again, it was a very haunting and beautiful experience.
Castlevania on the other hand, I want to insert something I overheard on Retronauts podcast where the hosts mentioned that they kind of got tired of 2D Castlevanias on handheld when they first released, but then they stopped making them and so they appreciate them more in hindsight. I'd say this also happened to me. I adore the visuals of the castle and horror themes of Castlevania, and they kept freshening up the formulas towards the end, but I had kind of forgotten about them and enjoyed them more afterwards because they stopped making them.
I feel like Bloodborne is a perfect 3D iteration of how I originally envisioned the horror in 2D Castlevanias, or at least in my imagination, or the varied theme stages of Dark Souls 2 perhaps.
I just love Castlevania more in hindsight, and there are a lot of clones now, where as I haven't really seen Metroid done right after Prime series in terms of space horror unless you count Dead Space I suppose?
I own many of the gb cartridge Castlevanias. Aria is my favorite for some reason? I think it was the most contemporary/future take on that series and SOMA wears bellbottom pants!
As much as I love horror themes, I also enjoy space and sci-fi horror too. If only Alien wasnt so damned long, I would love it!
As much as I adore Momodora, 2D games, and pixel art, I'm pretty tired of 2D and pixel art style. I think I'm ready for a semi-3D nostalgia return to survival horror of 90s or FPS genre with no health regen. Not really sure why we stayed stuck in 2D metroidvanias with pixel art so much, as some of the later vanias on GBA and Ds like portrait of ruin or soma had higher res and looked more detailed. Portrait had a 2.5D Paralax background that looked awesome.
I think the remake of rondo of blood looked amazing. I'd like to see these 2D style of games with nicer graphics like Metroid Zero Mission. I want to play this 2D game I've never heard of which looks like pen ink drawings. (WonderBoy)
I was pretty excited for the RE fanmade game until it got shut down.
I'm all for Devil May Cry 1 visuals! What game dev software have you played with? I'd like to make a dungeon crawler like Etrian Odyssey if I was capable. Old school roguelike RPG.