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Angelo Grant's Comments - Page 28

What's in a torso?


Posted on 01/17/2013 at 10:47 AM | Filed Under Blogs

I really don't think I was offended by it. I actually think the majority of people just looked at it and said "well that's dumb" and moved on with their lives, which is fine. I do think that it's in extremely poor taste and it's existence casts us in a bad light. I feel like I'm having a conversation with one of my kids that goes "I'm not upset, just disappointed..."

Pandora's Tower Coming to the US This Spring


Posted on 01/17/2013 at 10:35 AM | Filed Under News

I really don't even see this as a "whiney gamer" thing. I think publishers looked at the market and believed there was nothing here for them, but gamers spoke out and attempted to prove, successfully I might add, that there was. 

Pandora's Tower Coming to the US This Spring


Posted on 01/16/2013 at 03:26 PM | Filed Under News

I'm not so sure about Xenoblade, but I think XSEED is the kind of publisher that pays very close attention to what happens in social media. 

I think it's a double edged sword. On one hand, I think what Operations Rainfall appears to have accomplished is a very good thing. Convincing publishers to release games in the US that we otherwise would never see is great for our industry. On the other hand, there's stuff like the Mass Effect ending. 

Darksiders Part 1


Posted on 01/15/2013 at 08:40 PM | Filed Under Feature

I checked my save. I clocked in at 25, but like I said, I played reeeeeeeeeeeeally sloooooooooooowly. Also, yes, Road to Ashlands.

Trine 2: Director's Cut Review


Posted on 01/01/2013 at 08:36 PM | Filed Under Review

So, the burning question. Obviously you checked out Jesse's review. Did you consider his when writing yours? His read as if he was much more frustrated with the title than you were, and you did score yours higher by the smallest of margins. I suppose what I'm asking is if the reason for this is because you felt the Wii U version of the game was that much better when weighted against Jesse's experience as you read it, or just based on your own opinion regardless of what his was?

I'm just asking as a curiosity

Street Fighter X Mega Man Review


Posted on 12/30/2012 at 10:52 AM | Filed Under Review

That's a GREAT call, and here's why: Unless you DL some 3rd party button mapping software  you can't change movement option, which is, by default, mapped to the L analog stick on the 360 controller. I tired playing with that for about 10 min, but I kept sliding when I meant to jump, so I used another USB controller I had lying around.

Street Fighter X Mega Man Review


Posted on 12/30/2012 at 10:44 AM | Filed Under Review

I honestly think they only included him because his theme sounds AMAZING in NSF format (HA! I used it anyway!)

Final Fantasy Retrospective: The Seventh Generation Years


Posted on 12/28/2012 at 03:18 PM | Filed Under Feature

 As big of an FF fan as I am, even I have to admit that, for me, generation was tragic for the core releases.

We've always got Crisis Core and FFTA though, and we did have some great JRPGs come out this gen. I can even cheat a little and say that, since FF XI was released for the 360, we can count that toward the positive side of 7th gen FF (and that makes 3 if you count XIV! the tradition continues!)
All in all, this was the decade that taught me that SE is run by people, not magicians, and they can't hit home runs every time they release a game.

Final Fantasy Retrospective: The Super Famicom Years


Posted on 12/21/2012 at 04:42 PM | Filed Under Feature

And now I want to go play FF V.

I don't remember though if characters stats grew differently in that game depending on which class they were a-la FF Tactics, or if they were static. I seem to remember even from the start choosing specific characters to train is specific roles, but I don't know why I did. Oh well.

Episode 2: VGA Trailer Trash


Posted on 12/19/2012 at 03:17 PM | Filed Under Feature

It's all good. 

So Dark Souls. Yeah, I think there's a log of "badge of honor" types that play that game, but the reason I liked it was it seemed fair to me. Yeah it challeneged the crap out of you, but I never felt like the game was cheap. I distinctly remember working on a couple of the enemies in the game for hours at a time, which in most games would have turned me right off, but I knew I kept screwing up, and I could pull it off, which kept me going, and when I did win, one of those victories was more satisfying to me than beating a lot of games has been.

Also, I have a couple of games with reversible covers. SMT: Strange Journey (DS) has an alternate cover you can switch to, and Fragile Dreams: Farewell Ruins of the Moon (Wii) has a reversible one. I never actually use them, but I've always thought it was a cool idea.

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