Minecraft again? AGAIN?! Good God, man. You're obsessed. Excuse me while I finish Beyond the Storm again.
Minecraft again? AGAIN?! Good God, man. You're obsessed. Excuse me while I finish Beyond the Storm again.
Yeah, exclusivity means you have to pick the right console in order to be on the winning team ... Luckily I am on the winning team this time with PS4, but still.
I'm glad someone finally mentioned Mega Man 2.
See, I completely understand that, but in a way I'm still glad I played the first one, if not just for comparison's sake. That and I have just enough nueroses to feel compelled to play series in order if they're numbered titles ... And I had the collection, which kind of helped that along.
It's interesting that games as a medium almost always improve with their sequels. I'd actually consider MMX the first of a spinoff series as opposed to a sequel, but great game nonetheless. Melee is definitely ne I consider leaps and bounds above the
Well, your novels probably require a bit more dialogue in all fairness.
I want to go back and play Tekken now. That was one of the first games I noticed at PlayStation kiosks when they first came out.
As for what makes a game fun, I think the reason I'm ok with some level of auto-pilot is because I just want to reach the end and sometimes that ends up meaning the less in the way the better. That said, I did enjoy the intensity of the train sequence in part because it made me feel like the main character in a big- budget movie, but with some sense of the possibility of failure.
But then come to think of it, I recently put Horizon on "Story Mode" in order to get through it before November DLC and couldn't stand how it completely eliminated the challenge in that game. That game made combat much more fun by forcing me to think before I acted with a relatively small health bar and much stronger enemies. Once that was gone, so was the tension and so was the fun.
I think in Uncharted's case, I still find some of that tension in the combat, but not to the frustrating level of the overbearingly shooter-heavy first entry. The platforming is mostly for show, but again the sense of scale has a cinematic quality I enjoy; I just like being able to interact with it on a low level. And I've never felt smart for figuring out video game puzzles (usually I'm annoyed with myself or saying "well that's what I thought you were supposed to do, but I wasn't able to get my character to do that earlier") but they're a nice break from the action.
I think the key word here is balance. I think as Casey has said a couple times, Uncharted 2 is just much more well- balanced than Uncharted 1.
That's fair. Like I said, the fact you respawn right where you were takes the danger out of it either way. I will say I thought the train sequence was fairly tense though, because in some cases I'd have to fight more bad guys again if I did the jump incorrectly. Otherwise though, it's mostly just climbing for the sake of it, and the entertainment value for me comes more from how well the game handles scale. I completely understand where you're coming from though.
SF 2 is another "best sequel of all time" contender, for sure. Even a bigger leap from the original, since by most accounts I've seen the original wasn't even that good. Then you get to 2 and it's on a legendary level.
I never really noticed that much in terms of leaps and bounds in Tekken games, but it's been a long time since I really played them. And GTA 3 definitely changed when they opened it up to 3D worlds.
I imagine Super Metroid is in the running for best sequel of all time. Wouldn't be my pick, but I get why people love it.
Is Going Commando the second game in the R&C series?
I really don't have much to add here, so I will just say hello.
That sucks you had to part with Intellevision games. How long are the 5 lap races time-wise?