Unless I'm mistaken, the way you turbo boost sounds a lot like the method in ExciteBots.
Unless I'm mistaken, the way you turbo boost sounds a lot like the method in ExciteBots.
Didn't you already write like the first 15 entries on your personal blog? Can't you just copy them wholesale onto PixlBit and plow through the others? I thought your goal was to play every game this year?
You're never going to make it through the entire N64 library at this rate.
At least Nick's gonna finally get paid--I hear Chessa's expensive to keep around.
I agree that the summons were generic and often didn't behave like you thought they would. But I would have been willing to overlook those faults and experiment more if the controls weren't so horrible.
I was disappointed by the game play. I was completely and utterly let down by the controls.
While I can't deny the quality of the game, I found myself bored to tears after just a few minutes of play. I guess video game pinball just isn't my thing.
Also, it bears mention that the touch-screen controls are completely useless. It's too hard to nudge the table quickly making the feature all but useless. Use a button next time, Nintendo!
As I said yesterday, this game is probably my biggest disappointment of the decade.
The controls absolutely ruined it for me. If only one could control Maxwell with the D-Pad 90% of the control issues could have been avoided. I think the only reason they went with a touch-only interface is so the game can eventually be ported to the iPhone.
I'll just say that this game is a contender for my biggest gaming disappointment of the decade. :(