Posted on 03/14/2014 at 04:04 PM
| Filed Under Blogs
I haven't played Ghosts yet but I wouldn't be surprised if it gets really racist as well. I don't think they are trying to offend people, but they do for a lot of reasons. I think the offensive contexts of the games are the result of a variety of reasons. They design a very arcade-y, fast paced, action packed game that works well and can be fun, but they also want to tell a very self-serious war story in each game that's suppose to capture feelings of heroism, camaraderie, and patriotism that Americans really enjoy in war stories (a good example would be a film like Saving Private Ryan) but in the end they miss all those and end up coming across as extremely ignorant. They don't have any of the nuances, downtime, character development, and maturity that a good honest war film or war story might have.
In a good war film you will see the conflict from both sides to a degree, you will learn to empathize with all the people on various sides who are suffering. Good war stories shouldn't be about painting one side as good and the other side as a faceless ethnically different band of evil barbarians. In Clint Eastwood's films Letters From Iwo Jima, and Flags of Our Fathers he tells the stories of the battle of Iwo Jima in Japan from both the American and Japanese side. I thought they did a pretty respectable and honest job of exploring the horrors of war, the cultures and peoples on both sides, and bringing to light the humans and families suffering on each side.
Call of Duty stories lack every bit of that, and some of it has to do with ignorance and patriotism, but a lot of it probably has to do with the fact that they plainly are making a type of fast-paced action video game that I don't see being able to support a good honest war story. You can't build characters, atmosphere, explore serious concepts, and create a believable conflict if you have the pace of the game tuned to the max all the time, and all the interaction revolving around shooting. To even give CoD a chance to tell a decent story they would basically have to become an entirely different game. More of a Half Life or Bioshock-ish style game or inject a bunch of 1st person adventure-game and exploration focused mechanics, conversations, things to pick up and read, etc. I don't know how a CoD game could tell a good war story unless they basically became a different game. I'm glad I don't work on CoD games because trying to write a story for them would be really disappointing or frustrating I bet.
I'm a big Halo fan and I mostly enjoyed the stories from Halo 2 and 3. Those two games let you see the conflict from both the Chief and the Arbiter's perspectives. Those are super big action games but they vary the pace more than a current CoD game does, and they work a lot more through cut scenes and in-game dialogue during exploration. Plus those two Halo games let you play as major characters from each faction and see the religious, racial, and hierarchical conflict in the Covenant which is interesting and is a fairly robust space opera for such an action heavy game. CoD lets you play as people from various factions but I can never tell the differences between them, I'm just another hot-shot with a gun ready to blast people, and all the bad guys are just painted as one-note terrorists and foreigners. They don't build interesting heroes or interesting villains, it's just a hot mess of people with their country's flag patched on their shoulder shooting at each other.