With most action adventure games I usually appreciate less enemies that have more of a unique presence. It's not so much the number of foes that is important when compared to how they're introduced and how interesting they are to fight.
With most action adventure games I usually appreciate less enemies that have more of a unique presence. It's not so much the number of foes that is important when compared to how they're introduced and how interesting they are to fight.
What's kind of sad is certain franchises get worse as they get higher polygon counts. I've heard gamers talk about how maps were better in older variations of COD and Battlefield. Something about the way the earlier maps were laid out encouraged more diverse strategies and more thorough exploration. While I can't vouch for that (I've never touched a COD or Battlefield) I did notice the difference between RE 4's environmental locales and those of RE 6. RE 4 had a sort of "open world" aesthetic during certain portions of the adventure and was big on atmosphere. By comparison, RE 6 constantly rushes you forward in a linear fashion so you rarely get to appreciate the eye-candy around you.
That must have been quite the tragedy. I never had to tend to a cat mauled by a dog before. I imagine it isn't pretty, especially when the fatally wounded feline is your own. You have my sympathy, honestly and truly!
As for "McDonalds ads", that's a good comparison! Akin to fast food, I think game publishers are trying to find "the flava" that appeals to everyone. Of course by doing this all their products come off as bland & uninspired. Sure, a Big mac is okay every once in awhile but it's not in the same league as a good steak, New-york foot-long hot-dog,authentic Mexican chalupas, Chicago pizza, or well prepared Chinese food. No one wants to have a friggin Big mac for every meal!
Majora's mask is one of the scariest games I ever played and it doesn't even belong to the horror genre. It's sort of the "Apocalypse now" of the Zelda franchise.
I was hoping too,Jeff. However, the more rational part of me braced itself for the worst. It still feels kind of surreal and out of place. I'm so used to Pentacle being at my feet or lounged out atop my computer desk.
Thanks man! Good to see you made the exodus to pixlbit. I commented on your blog earlier on 1up today!
Super Metroid was great not only based on its' own merits but because it also jump started Symphony Of The Night. (Another all time favorite of mine) I still want to play the Prime games and Other M. Long live Samus!
It's better Pentacle isn't suffering Tami but I still wonder what could've been if we caught onto it earlier or did something differently. It's the "what ifs" that haunt us late at night!
Thanks for your kindness though and I'm sorry I had to break the bad news to you over on facebook.
Cavestory + is totally worth the price of admission. You can tell every little detail was created by someone who loves games & who grew up with many of the same inspirations of the medium we ourselves did.
This generation of mainstream gaming has been kinda "meh" for me personally. Publishers need to stop trying to appeal to the broadest demographic imaginable. They should know by now this approach is failing them based on the numbers data. Time for them to reevaluate their strategies!
Thanks Cary! Yeah, there was a reason I was inactive. Losing Pentacle definitely took the wind out of my sails somewhat. Thanks for stopping by though. I just added you!