...Examples? I'm aching for a good fantasy dungeon delving game!
...Examples? I'm aching for a good fantasy dungeon delving game!
The problem with the dungeons isn't an aesthetic thing. The problem is that there are 4 "dungeons" in the game. Each dungeon is about 20-30 minutes long. None of them are all that complex, and they barely require any brain power. I know Zelda puzzles have always existed to make you feel smart rather than need to be smart, but that's taken far too far in this game. Plus, none of the "dungeons" here really have their own unique atmosphere.
The Shrines are even worse, as there's 120 of them and they all look exactly the same. Same textures, same colours, and they're only mechanically different. With the exception of maybe 20 of them, most of them are hot garbage too. They're either too short to explore the ideas they introduce, or they didn't bother introducing an idea to begin with.
Then there are the combat dungeons. In all of those you fight exactly the same enemy, with exactly the same move set. The only difference is that the harder ones have a larger health bar.
The combat is fucking amazing for the first few hours. It's hard, you have to improvise and it's just a blast. Then you get better armour and nothing can hurt you at all. Or you upgrade the amount of weapons or hearts you can carry and the combat becomes a joke.
Oh, and all of the bosses look almost exactly the same. And there are roughly 6 enemy varieties in the entire game.
I still adore this game. I think it's one of the best open world games ever made. But the "Zelda side" is sorely lacking.
I know you've mentioned this before, but what is your favourite Zelda. I don't think I have a favourite but the ones I've enjoyed most are Windwaker, Majora's Mask, and Minish Cap.
If they could merge this style of open world gameplay with more traditional Zelda design, that would be amazing.
I love the exploration of the game but have to agree with the video in most respects. It's still a phenomenal game that every open world game needs to learn from though.
I played it yesterday and I feel the same even at 60 fps. I think a part of the problem is that the camera bounces off any solid object so it often just bounces around on little bumps in the terrain. It's not always visualy noticable, but I do think that's a big part of the problem since I feel a bit ill playing it too.
I personally love it, but I love exploration. If you play Zelda for the dungeon experience, you will be sorely disappointed.
The main problem I've heard about the game is the camera which sounds super frustrating. Did you find it much of a problem?
I adore this game, and a lot of the things you find tedious are things I enjoy about it. Basically the game is built around overcoming those limitations. You can improve/find ways aroud depleting your stamina bar so quickly, and get more backpacks.
Plus, there is a lot more to the game than farming. There's mining, which gives you a ton of money and plays out kind of like diablo with a decent amount of combat, and a lot of other insane things that I don't want to spoil.
But, if you don't like games that are essentially about getting more money, chilling out, and getting into a routine the game might not be for you.
It's fucking crack for me, I've spent 130 hours in it.
I've played it a few times but I always get to a point early on where I just get bored of it. It doesn't feel like either enough of an elder scrolls game or an mmo to keep me really engaged unfortunately.
That's a good idea, since it's really easy to forget the awesome games that came out early in the year after being inundated with the deluge of games that come out for christmas.