I agree that graphically games from the 32/64 bit era don't hold up well as a whole and the Bushido Blade games can be a bit of an eye sore at times to be sure. However, the games still play very well in spite of appearances.
I agree that graphically games from the 32/64 bit era don't hold up well as a whole and the Bushido Blade games can be a bit of an eye sore at times to be sure. However, the games still play very well in spite of appearances.
I wouldn't be surprised if they were waiting for the PS4 to make the game. Imagine if it was revealed as a launch title? They could roll out a similar trailer that the did with the tech demo they did for the PS3 and then tag on "This time we're serious." People would go nuts.
While there were some pretty good announcements last night, I'm skeptical that some of the bigger titles will even make it over to this side of the pond. Monster Hunter and Fire Emblem have never really been big American titles and Square-Enix's newly announced Bravely Default: Flying Fairy is another intriguing title that may never make it over here.
Something that I did not mention in the review that warrants some mention here is the awesome reversible cover. The folks at Sony printed the cover inserts with the normal, logo laden cover and a logo free cover on the reverse. With the amazing artwork on this cover, it's great to be able to see it without having all the other messy items getting in the way. I know that the new Team Ico collection will also have a reversible cover - so I hope this is the beginning of a trend for Sony.
@Colorwind - The game does wear its influences on its sleeve, but I don't think that it lacks for identity as a result of that. This thoroughly felt like a game all its own, even though it is thoroughly an genre game. You could say that Insanely Twisted Planet was a lot like Metroid, but that didn't make it only "seem" fun - it's still a fun game even though it's clearly influenced.
Part of me is relieved that Nintendo isn't already revealing a new version of the 3DS, but the other part of me is wishing that the peripheral wasn't so badly designed. I'm hoping that it also boosts battery life.
In either event, I think this gives way to what kind of redesign Nintendo will eventually unveil - my money is on E3.
Thanks for the warm welcome! I have to say that I agree with Jason on how physics comes into play concerning the uncanny valley. As you can see from the chart in the story, there is a dotted line that represents motion versus the solid line that represents that same object as static. The dotted line is noticeably lower or higher on the scale. So when things move around unnaturally - even a dead body - it places it squarely in the uncanny valley.
I find it almost surprising that we're still playing in video game worlds where movable objects in physics based games seem to weigh almost nothing, and bodies weigh as much as the rag dolls that the physics engine is supposed to represent. There need to be further advancements in this area before we can even begin to think about moving through the uncanny valley on a graphical standpoint.