An example, I guess, of how 'different' isn't always better--I can applaud Mercury Steam for trying to go beyond the ambitions of the first game, but perhaps more of the same would have been better in this case. Pity.
An example, I guess, of how 'different' isn't always better--I can applaud Mercury Steam for trying to go beyond the ambitions of the first game, but perhaps more of the same would have been better in this case. Pity.
Haven't played it yet, but will eventually. These are the sort of games I like to focus on due to how often they go overlooked by the mainstream or hardcore gamer. That said, this game is still in the top ten on the App store, so someone is playing it.
Reminds me a bit of Echochrome, blended, as you said, with some of Journey's abstract existentialism. Anyway, nice review; guess I can pass on reviewing this one in my own posts! (At least for now.)
Yeah, I'm not exactly a shooter savant, either. But after experiencing Square's brilliant Einhander back in the PSOne era, I try to make time for any shmup that comes my way.
Hooray indeed! Gotta love them indie prices, too!
You'll definitely like this then. Lots of fun while it lasts, and the leaderboard system helps extend its longevity.
It's actually more like a traditional book with illustations interspersed at the right moments. If you have ever read a Choose Your Own Adventure, the style is somewhat like that. But the digital side of it works extremely well, allowing for hundreds of possible decisions that crop out organically as players read the scrolling text. I probably should have mentioned the ambient sounds as well, which change depending if you're in a forest, pub, cave, or what not.
Anyway, I recommend at least trying the first one if you like interactive storytelling. It's $5.00 on iOS; not sure about the other platforms, but knowing Android, it may even be free there.
The game is just another example of Nintendo trying to duplicate the past--and not that well this time, from what this and other reviews indicate. I've only played this briefly in a GameStop demo, but even in that short play time I was surprised by the garish graphics and tuneless music.
There are so many good books about gaming and its history out there these days, it's easy to become overwhelmed. This sounds like a good read, though, and maybe I'll get around to checking it out someday.
I'm surprised the game is actually harder than its already notoriously difficult predecessors, especially when early rumors had hinted of an "easy" mode or more accessible gameplay. At least the co-op option alleviates this somewhat, although it also seems to stand in strong contradiction to what the games have always been about--a perilous, lonely journey only surmountable by the warrior's own will and imagination.