They really tried to be ambitious on this one. Too bad it wasn't executed better. It was another example of a 1990s sequel, where game designers tried to do different stuff with limited success, as with Mario 2, Zelda 2, Ultima 2, Final Fantasy 2.
They really tried to be ambitious on this one. Too bad it wasn't executed better. It was another example of a 1990s sequel, where game designers tried to do different stuff with limited success, as with Mario 2, Zelda 2, Ultima 2, Final Fantasy 2.
Capcom needs to bring this series to Switch. Maybe Platinum could do a game. So good.
I had Trails in the Sky on PS Vita. I've been playing Cold Steel 3 on Switch off and on. I have all four Cold Steel games split betweeh PSV and Switch.
The Kentucky Derby, the Preakness Stakes at Pimlico Race Course in Bmore, and the Belmont Stakes on Long Island.
The voice cast was great, too. Troy Baker was perfect as Yuri.
I knew they used the SoM engine for Evermore. It's kind of too bad that Square USA didn't go anywhere as a developer, with Square moving out of Redmond after their new alliance with Sony and their corresponding falling-out with Nintendo and all.
And I agree with you, Trials of Mana blew Secret of Mana out of the water. The latter is still a good game, to be sure, but Trials plays so much better it's not even funny. However, Cary made a great point about the translation. Ted Woolsey got 30 days to translate FF6, and he had to compress the story on top of that because Japanese could convey far more information with fewer characters than English.
The Outer Worlds is great. I got it on Switch. It actually runs better on Switch than people said it did.
I used to live a few miles from the Pimlico Racecourse in Baltimore, which is the home of the Preakness Stakes.
I'm running into that with Phantasy Star IV. Some of its later dungeons are huge mazes. It generally doesn't have save points in them, either, thought the medium through which I am playing it (Sega Genesis Classics on Switch) does allow save states. I'm stuck on the Air Castle near the end.
I saw this. Not quite as good as the games it aspired to, namely Secret/Trials of Mana or Earthbound. Interesting though.
The team that made this game went on to form a company called Craveyard, made of Square employees in Washington who wouldn't relocate after Square moved its US headquarters to California to be near Sony, and they made a PS1 RPG called Shadow Madness that attempted to be a Western take on FF7. It was packaged with a demo of Jade Coccoon. It didn't do too well either. They were supposed to do a N64 RPG based around Caesar's Palace in Vegas.
So you died while playing the T2 arcade game from the 1990s?
Vesperia is amazing, and I've grown to appreciate it more over the years. The playable cast has such good chemistry. I finally beat it on Switch. I wish they'd port Symphonia to Switch, only make it based on the Gamecube release instead of the PS2/PS3 release. The Gamecube version was 60 FPS where the PS2 and PS3 versions were only 30 FPS.