Posted on 03/31/2013 at 07:42 AM
| Filed Under Blogs
@Ben I know I'm punishing myself by being stubborn and not changing the difficulty. I agree that RE:6 is a great action game, it just shouldn't feel this wonky, even on this setting, IMO. A great game should be great on all difficulties.
@Joe Step ya know, I've just recently checked out 1Up's podcasts. I didn't realize there were so many. Retronauts is one of the best.
@asrealasitgets I started with Leon's campaign and just reached the point with the pilot BOW on the way to China. I'm not really that far into it, and I know the gameplay changes up with different campaigns. I use melee a lot, and I notice that it works better on certain BOW's.
After I beat the game I'm probably going to replay it solo on easy level, to get a better feel of the pacing. I really like the environment, underground tunnels, that nasty zombie shark QTE battle, it's all been really neat. It's just that certain routine maneuvers seem too complicated, which has never been the case for me with RE, even back in the old tank-control days.
I think what I'm seeing here in RE:6 is perhaps the second or third advancement (or generation) of online co-op integration. For me, it started with the first Gears of War. That was the first online co-op adventure/action/shooter I played, and I think it's the first AAA of it's kind. That was way back in 2006, 6 years ago.
Since then, the formula hasn't changed all that much. RE:5 - the first online co-op RE - nailed it pretty well, I thought. FWIW, RE:Revelations nailed it too, even on the dinky 3DS, although 3DS' lack of voice chat made it a lonely experience. Unfortunately, I am stuck with split screen for RE:6, but I can sense how they are trying to expand the experience, move it forward. I respect that.