Posted on 04/25/2020 at 10:25 AM
| Filed Under Blogs
I have no idea if it's the general rule, but Hard Corps gives you a life bar in the Japanese version and I've had a MUCH easier time with the Japanese version of Dynamite Headdy. Most games are about the same from what I've played, but those two stand out, difficulty-wise.
I notice quite a few differences, especially in the graphics and sound department, but I don't remember as many people pointing those differences out at the time. I was also 1 year old when SNES hit North America though, so I probably just missed those conversations. And I would imagine a lot of SNES RPGs were pretty expensive, cause they probably had some extra shit in the cartridge to display what they did. A lot of them really impress me in the tech department.
And like I said, Contra is just one of those games I think is too damn hard for its own good, unless it's the NES game with the Konami code and like 30 lives.