I just imported Dodonpachi Resurrection: Deluxe Edition, I'm looking forward to it. Akai Katana also looks great and I'm hoping Rising Star continues to bring these games to the US.
I just imported Dodonpachi Resurrection: Deluxe Edition, I'm looking forward to it. Akai Katana also looks great and I'm hoping Rising Star continues to bring these games to the US.
I'm kind of happy about this, oddly enough. It moves it out of the already hectic fall release schedule and gives it some breathing room in early 2013. Furthermore, I'm sure the team at Irrational is genuine when they say this will help make a better Infinite.
For one, they're not rushing to finish anything, especially with skipping E3 and Gamescom. Two, they have an extra three or four months of production to ensure that everything is as tight as can be.
A little baseless speculation... but I wonder if they're doing anything with Wii U given the extra time...
Grabbed Monsters and Racer, already had Eden and Shooter. Still like Eden and Shooter better, but they're all pretty good.
Worth mentioning - the soundtrack to Fez is all sorts of amazing.
See here - http://disasterpeace.com/album/fez
Definitely excited about this. Persona 4 didn't quite live up to 3 for me, but I'll be glad to go back to it again and give it a fresh shot. Chessa and I started 4 a few weeks after finishing 3 when it came out and it just was too soon to hop into another similar game.
Agreed, this is looking pretty cool. I know the last one was pretty good (still haven't played it myself). I love the quick switching to different vehicle types - though not entirely the same, it kind of reminds me of Diddy Kong Racing, which was awesome.
Great news on everything here. Very excited for NSMB2, as well as updatable 3DS games.
I always find this kind of stuff pretty neat, but I have no idea how people figure this stuff out. In any event, this is a really wild one. Very cool to see it in action - the real glitch part doesn't happen until about 13 minutes, but the means in which he gets to and through the temple is also pretty interesting.
That's been on my list of titles I'm interested in, but I haven't had a chance to as much as try it yet. I liked that they were removing combat from the game, so I'm still hopeful to play it some day. As for whether or not it'll transition me to fan status, I'm doubtful, but we'll see.
I've tried countless times to get into the Silent Hill games and I just can't do it. I've played Origins (which was crap), 4 (which was even crappier), 1 (which was just vague), and 2... which I just can't connect with. I can appreciate the subtleties of the narrative and I think that subtext is extremely interesting, but the actual game part of it just isn't very good and that's been true of all of the games in the series I've played.
Controls are clunky, objectives and puzzles are obtuse, and quite frankly, I've never felt it to be scary. What I find most odd is that people continue to defend SH2 despite how dated it is by today's standards. Resident Evil doesn't seem to get a pass on this, and maybe that's because they've made strides with later games to improve them on a functional basis, but I find it odd that SH is exempt from this criticism.
That being said, I think this is a great review that properly highlights for fans what they can expect from the HD remakes. From your perspective Julian, do you think the games hold up fairly well, or is the driving force of your adoration more nostalgia?
Follow on question - do you think they'd be well-served to flat-out remake these games with more functional controls, new graphics, and better direction? I know I want them to because I really want play these games, but I just get hung up on the problems too quickly and abandon them after a few short hours.