There are no buildings to scale.
There are no buildings to scale.
I see your point. Seems like they made the right call then.
Supposedly it has yet to be submitted to the ESRB. Nintendo will not accept any game without being rated by the ESRB. At least for North-America.
I've always wanted to play a ZOE game.
It's those big eyes.
It would be funny if we could get a trophy/achievment from sniping his mustache.
Wow, I just looked at who's the developer and I think they could have done much better gameplay wise. CyberConnect2 is known for its fighting games, so this is a bit of a dissapoinment in my eyes. I might pick up this game later on when its discounted.
If you have any nearby acquaintences that can lend you the game, that would be swell.
As for writing a blog post I'm sure I will never type one out, as that would take me days (if not weeks, that's why I don't do reviews) and then I would not post because I was not content with it. I'm never really happy with how words come out when typed. It's a weirdness of mine. In due time I will crank out some blogs of the audio, or YouTube kind (I don't even know if we can do that in our blogs). Maybe.
Sure. I'm probably going to be a bit incoherent, as my writing tends to go that way sometimes. I know the game is a few years old, but I will try not to spoil anything for those that haven't played it.
I love the artistic style of the game, but then again I also love it in Prince of Persia.
In terms of gameplay mechanics I never had much issues, but there was this one time I got stuck because I didn't know I could break through glass in a certain way. I loved the fact that everything you did would put you at risk of dying. As you're moving you make your way as you go, but you have to do it fast using just your instinct, no thinking, just go go go. Of course if you died you could plan it out, but the idea is make it on your first go, and if you decided to try it later in another way you quite possibly could. I also loved the verticality of the gameplay i.e. climbing, hopping, and running up vertical obstacles. Like some people say, it is a first-person platformer. It has some similar elements to Metroid Prime's first-person exploration experience, yet both have a different pacing, but I love both of them just as much.
I chose to play the game from the very begining with the premise that I wouldn't use any weapons. I would still fight my way through if needed, but no killing. I was enjoying the game just fine, but then I reached a point in the game where I just could not follow through. I tried everything I thought was possible only to end it in death. I actually had to come back to the game a few days later, so I would be fresh. I tried the same methods again, and reached the same dead end. Until I started thinking "what if I have to do even less to go through", it seemed insane to me back then because I didn't think the character's running speed was fast enough. All I had to do was run as fast as I could towards my target while I ignored the obstacles. It worked. It was the 1st major time that the game had triggered in me an emotional, and rational response to a level I still try to have to this day.
The 2nd major time I got a huge positive reaction was from the ending. I'm not going to spoil it, but I will say that at the time I was playing First Person Shooters online a lot with my part-time coworkers. That ending made me realize a calmness, and imperative in me that was far more rewarding in the end. In all things.
I never write this much. I feel it doesn't convey all that I want to convey, as there's always a missing element. It would be far much easier with telepathy...
I love Mirror's Edge more than this Prince of Persia. Maybe it's because I felt a sense of closure with Mirror's Edge... nah, there's more reasons why, but that is one way to sum it up for me.