Enough with the laziness already!
I’m not a particularly angry person. Oh sure, stuff gets me upset every now and again, but when it comes to games I don’t see the point in getting out-and-out angry over stuff. I mean these are games, right? Sometimes though, things just collide in such a way where my honest reaction is anger; and right now I’m there.
We're done!
I'm gonna keep this brief because frankly, I'm not feeling so great. We finished Darksiders. We had more fun talking about it than we did with the back half of the game. We get into some pretty weird things to talk about like sound effects and... horse physics. Maybe my fever started earlier than I thought.
Old Angelo's got something new for you!
Angst! Rage! Epic House Cleaning! It's all on this week's Backloggers Anonymous!
Come join the dark side
Welcome to our little group. This time on Backloggers, I'm joined by Jesse and JD as we discuss Darksiders, and it's publisher THQ.
Available for the Nintendo Wii U on November 18, 2012.
A small taste of what Darksiders II has to offer before its release this month.
Vigil holds the game back a couple months for polishing.
Darksiders was the definition of a sleeper hit. The 2010 release started off slow, but gradually built up steam over the course of the year, gaining an appreciative fanbase for the “Zelda for adults” approach that the game took. While it wasn’t a smash hit, it did well enough to warrant a sequel, which has been gaining hype thanks to its position as a Wii U launch title. Today we’ve learned that the game is getting a small delay, and even though it’s easy for people to speculate that it may have something to do with the recent layoffs at Vigil, the reality is much better news.
THQ shifting to a single-player focus, over 100 employees laid off.
Financial woes at THQ have brought many titles being developed for the publisher under scrutiny. While some titles have been scrapped altogether, other titles, such as the planned MMO Warhammer 40K: Dark Millennium, have been “refocused” – changed to fit into their evolving new strategy of serving the hardcore gamer.
From the beginning until the end of time, Death will be there.