Some call it Zen, I call it boring.
I find reviewing The Undergarden to be a difficult prospect; it’s another game added to the growing catalogue of independently published games focusing more on the presentation and visual design of the world rather than story or character development. While the other games in this genre, Braid or Limbo for example, try to throw in some complex puzzle interaction The Undergarden instead goes a different route, marketing itself as a “Zen Game”.