Hey-oh! I started writing a lengthy comment on my thoughts of games as art and people who say they can never be art. I also wrote out where I differ with you, how I'm similar, how I'd defend my point of view, and even how I'd defend your point of view Jesse. I ended up posting "the big one" on the Pixltalk discussion, but I still wanted to come by over here and talk about it too. Since I got the bulk of those thoughts all out in the Pixltalk thread I wanted to come over here with the more important questions and distilled thoughts. By the way, awesome article, you made some amazing points and I think it'll really get people thinking.
What is art to you Jesse? I would say "what is your definition of art" but it would be contrary to all the logic I attempted to construct in the bigger Pixltalk comment. I think game design is an art and some games I have can be considered art, but that isn't a universal truth, just a personal one. With that said I want to know all about what your personal truth is Jesse. The way you compared board games, tv, movies, and book to video games and saw them as entertainment and not art as a whole was fascinating. I interpretted your statements and came up with an explanation to help expand upon it, basically defending your point of view. So, look at any game that is based on the player gaining points. Like getting kills in CoD or coins in Mario. CoD is a game, now compare it to another game like ball-in-a-cup (ball attached to string attached to stick with a cup on top, point being to swing the ball around and catch it in the cup). One game takes very little time and money to develop, one takes millions of dollars and a team of a hundred. In CoD you kill for points, with ball-in-a-cup you put the ball in the cup and compete with friend to see who can catch the ball the most.
CoD isn't considered as art by many people, but there is plenty of artwork behind it (enironment artists and character artists are called artists for nothing). Now, just because there is beautiful and legitimate artwork making up the game, does that make the game as a whole, art? I don't think so, the artwork is great and deserves love, the game is a ton of fun for me, but the game as a whole isn't art to me. It's a fun game, not unlike ball-in-a-cup.
Ball-in-a-cup has me doing some task and I can count points and just play the game for what it is, not unlike CoD. If I go on the internet and print out a picture of a beautiful Da Vinci painting, take the piece of paper with the artistic picture on it, and super glue it to the ball-in-cup toy, does that make ball-in-a-cup art? I don't think so, it would feel silly to do so. The toy would have art as a part of it, but alltogether it's not a piece of art to me personally.
That was ridiculous, leave it to me to compare CoD and ball-in-a-cup, and involve super gluing shit together. I asked you what is art to you, but if you asked me the same question I wouldn't be able to answer it. I can tell you what comes to mind when I try to associate games with art.
Remember back on 1UP when you did the article My Journey Through Hyrule? About your experience with Zelda and how the gaming experience was tied to your sister and her Leukemia? That was the single most beautiful and heartwrenching thing I've ever read in my entire life and I'm not just trying to kiss your ass because I like you so much. The article by itself was art, it transcended everything I thought I knew about Zelda, it engaged me emotionally in ways that the vast majority of movies, games, books, or just other blogs and articles don't. I'm a huge Zelda fan and sometime after your Journey to Hyrule article I did a blog called 'when video games began mattering to me' (by the time I joined Pixlbit I had written just a couple blogs on 1UP and I've been wondering if I should post them up here as well because they were important to me, I think I'm going to put it up here after this) and it involved my first experiences with Zelda, how it became art to me, and how it affected my view of games. I went from seeing all my games as just toys to pass time, to seeing some of my games as art.
One of the reasons Zelda became art to me and therefore opened up my mind to games being capable of art was because I felt like I was the one saving Hyrule. The character and world mattered to me. I wasn't just Sub-Zero beating the shit out of Scorpion, or Donkey Kong running around Donkey Kong Country collecting junk. Link was a child just like me and I looked over at him as a kind of stoic, selfless hero. I think the story and characters of Zelda had a postive impact on me back in those early years of my life. I saw myself in Link, I saw Link in me, and created an entire set of values and emotions for us both to act upon. We never boasted, cheated, commited crimes, or demanded payment or praise, never even got the girl, we just did the right thing because it was the right thing to do. When I finally drove the Master Sword through Ganon's skull at the end of Ocarina of Time and saw the credits roll as Link rides away alone on his horse with no need for riches or worship I cried and felt an overwhelming sense of pride and accomplishment because I felt like I had really been a part of that world and saved it, and did it the most virtuous way.
Real life can rarely make me feel that important, emotional, and accomplished but somehow this software on a cartridge did. The experience of OoT transcended all the life experience and intellect I had at that young age and gave me something...different, new, something that was just somehow art, for lack of a better term. It stretched my emotional intelligence and engaged me in ways that different types of "art" seem to for other people.
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