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PB & Jason   

PB & Jason Issue 78: PB & Jason Draws Near

Jason casts the spell of TalkMore!

I haven't been interested in this week's latest gaming news, nor have I picked up any new titles between this week and last week. So what do I do? Spend the week to talk about Dragon Quest titles and RPGs in general! This week's PB & Jason is filled to the brim about details of what I enjoy in RPGs, my experience with Dragon Quest games, and hypes up a title I'm sure to play over the upcoming week: Dragon Quest VIII, which I just received today. There's a lengthy discussion about a two year-old article about older RPGs and the differences between these games and newer ones, with some criticism for the new peppered along the way in this week's best ever PB & Jason issue. Click through for PB & Jason 78 podcast download links!

Of course, those with listener mail can always contact me by sending email to jason@pixlbit.com. Come back next Wednesday for Issue 79! I'm sure it'll be next week's best ever PB & Jason, too!


 

Comments

Angelo Grant Staff Writer

03/08/2012 at 11:13 AM

I know I've brought this up to you before, but I just want to contextualize it a little bit with this episode. I personally play RPGs for exploration of characters, story, and world, which is why FF XIII had no appeal to me what so ever, and Etrian Odyssey has kept me glued to my 3DS for almost a month now.  

I think a lot of people are confusing exploration with linearity when they talk about FF XIII.  Most reviewers talk about "holding forward and pressing A." Truth be told, a lot of Final Fantasy games are played mostly by spamming the attack option.  I recall FF VII actually told players to do that in the tutorial.  This issue with XIII is you are dropped on a map, after a chapter break, and given one direction to run in.  That's it.  Nothing to explore.  Even character development is mostly void of exploration.  The Crystarium has, quite literally, one path per job class per character, and even that is broken up by 'chapters' of sorts. That's not a skill tree, and it's not exploring a character.

Random tangent, Final Fantasy VII came so close to addressing character customization in a way I would have loved.  The materia system's pros and cons to character stats could have been something great had it actually changed the stats enough to really matter, and they really dropped the ball when it came to making the characters individuals.  Aeris was the only one who had anything to set her apart.  She did no damage with her weapon, but stick her in the back row and load her up with damage spell materia and she became absolutely nuclear.  No other character in that game had such diversified stats, and it wounded the game in my opinion.  

Anyway, I think a lot of the reason the games we love are vanishing has to do with the AAA problem Jesse talked about and mass market appeal.  God forbid the game become even remotely complicated and scare off potential customers.  At least I can appreciate them still in low budget releases like the EO series, and it seems Dragon Quest is alive and well in most respects, although it seems to be relegated to SquareEnix's "Other" RPG status, the primary focus being the FF series.  While FF sees multiplatform, high budget releases, DQ gets dropped on the Wii and the DS. Oh well.  At least it's still around I guess.

Nick DiMola Director

03/14/2012 at 07:43 AM

Just got a chance to listen to this and it seems the article in question is just down on Final Fantasy XIII. I find the intense frustration around that game kind of amusing. I loved it as I felt it distilled RPGs down to their core essence, stripping away all of the extraneous nonsense that typically loses me.

It's not a game for everyone and I think the fact that they did something so bold with Final Fantasy mainline rubbed most people the wrong way. However, if nothing more, I think people need to recognize that it's an interesting experiment and an effort to shake up JRPGs, which are constantly complained about for not changing much.

In response to Angelo regarding Dragon Quest, I think the arrangement there is a bit different. For one, Dragon Quest is pretty niche here and after it failed for Square Enix with the DS release of DQ V, they wanted a safer route to bring these games to the west. Nintendo must've struck up some publishing agreement to get these titles as exclusives to their systems. Regardless, I feel like that series works pretty well on Nintendo consoles. Their main fan base supports games like that whereas those of the PS3 and 360 have moved on to western RPGs.

Jason Ross Senior PB & Jason: Issue 78: PB & Jason Draws Near | PixlBit
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