Ok, this is kind of disjointed, but I wrote it while I was listening to the podcast, so forgive me please.
I also wrote a blog on the topic some time ago (some content stolen for this post): http://www.pixlbit.com/blog/105/my_take_on_the_games_as_art_debate_2_the_chip_tune
I was always very impressed by the music in Castlevania: Symphony of the Night. Especially when I discovered it was yellowbook audio, not redbook. In other words, it was not CD audio played from the disk. Fantastic stuff.
Amazing opening track from FF X: You mean this one right? Return to Zanarkand? Man I could listen to this one all day. I actually figured out how to play it myself on piano, along with a few other songs, like the Gemini Man theme from Mega Man 3, and Terra's Theme from FF VI (III US.) I love this stuff way too much.
So if you haven't figured it out yet, I'm a little obsessed with game music. Umatsu was probably the first name related to video games that I knew from memory. That's before even Miamoto.
You know what game had a fantastic orchestrated sound track? Star Fox. This is before you could do real instrumentation, so it's all synth, but it's fantastic. It did everything right, repeating themes in other songs, dramatic movements. That game really had a whole lot of effort put into every aspect of it, and the score was no exception. Example: Space Armada theme. Epic.
Esteban: You know who should have done the soundtrack for Prince of Persia: Warrior Within? Ra. Their music has that alternative / metal edge they were looking for, but has plenty of Arabic overtones as well. Yes, it would have been possible for the game to have it's cake and eat it too. It's seriously awesome (example of the far eastern feel I was talking about.) Check it out (this one would have been perfect for the credits.)
I think someone asked if a soundtrack has ever redeemed an otherwise unworthy game. I can think of two examples: First, and oldest, The Silver Surfer. This game is horrible, it straight up sucks and don't let anybody tell you otherwise, but my word how on earth did they make these songs with the NES hardware? Just listen to THIS! and THIS! If it doesn't excite you, you don't have a pulse! It's so so so SO good! The game isn't worth playing, but because of the score, people still talk about it.
Second example, Nier. I love this game, but it is loaded with issues. It's mediocre game-play takes you through an interesting story punctuated by moments of intelligence and shock, wrapped in graphics I can only describe as last gen. I've walked away from this game several times, but I keep coming back to it because of the music. I hear it in my sleep it's so good. Once you hear it and experience it, you can't get it out of your head. It's all so simple, but amazingly captivating and dramatic.
some of my personal favorites not mentioned above or in the podcast:
Skyrim: Streets of Whiterun Tell me you can't taste the cold and see the snow fall when you hear this.
Morrowind: Main Theme To the best of my knowledge, this set the stage for the thematic elements (musically) for the rest of the franchise, and it's perfect.
SNES Donkey Kong Country, which has a perfectly appropriate theme for almost(jungle) every(ocean) environment (cave.)
Mega Man: Friggin everything from 2 & 3, and some of 4.
Chrono Cross: Dream of the Shore near Another World gorgeous. Emotional. Mournful. Touching. I've sat on the map for 15 min just letting it loop before. I know it got mentioned in the podcast, but I just had to.
Rock Band: Well, I'm a drummer, and Rock Band taught me a few things. It's NOT going to teach you how to play the drums since the hi-hat is missing, and the timing is off, but it will teach you rhythm and how the drummer is doing what he's doing. It also taught me that Danny Carry and Mike Portnoy (of Tool and Dream Theater respectively) are as brain breaking as they sound.
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